Only two bard subclasses have redundancies, and enough clerics get Divine Strike that there should be something for every flavor of Bladesinging. Quite possibly the best utility spell in 5e. This is awesome!! Most of your bard spells can also be found on the wizard spell list, but given the limited number of bard spells known and the limited level of wizard spells you can learn, the two can complement each other very well. Not as effective at spellcasting as other Wizard subclasses. Fortunately, this will also help your weapon attacks if you use ranged or finesse weapons. Two-handed ranged weapons interfere with Bladesinging, but hand crossbows are still an option for the domains with martial weapon proficiencies (or those who can get it from their origin). What are the best races, feats, spells, etc.? Both unexpected and extremely powerful, the unassuming Goblin could easily be the most optimized race for Bladesingers. A sword of psychic energy, blessed with the Finesse and Light properties. For that reason, Id generally recommend starting with six levels of wizard to get to that feature as quickly as possible. High elves are by far the best option because they provide +2 to DEX, +1 to INT, some nice passive abilities, and a free cantrip. And if you dual wield, then Mobile would have you with 3 attacks that could help prevent getting opportunity attacked (and they don't need to hit), instead of just 1 from Shocking Grasp that would need to hit to get that benefit. For those who like to mix magic with their melee or reminisce about D&Ds older classes like the spellsword, the Bladesong might provide just the right tune. Scan this QR code to download the app now, current leaks on Tasha's Cauldron of Everything. This opens up some weapon possibilities that wouldnt usually be viable for other Bladesingers. At 10th level, bladesingers can absorb damage when their Bladesong is active by using a reaction to expend one spell slot. It's still the Attack action. Suddenly, the swish of a rapier cut through the darkness, and one of the thugs yelped, dropping the purse. They have to make do with d6 Hit Dice and light armor proficiency. It's a completely useless cantrip, just attack twice for the same chance of hitting with a chance of hitting twice. If your character was a former soldier, put it in strength. Clerics bring a lot of armor to the table, and certain domains also give martial weapon proficiencies. However, the Bladesinger has the best of both worlds. That said, the Bladesinger is more adept at being on the front lines than any other subclass of Wizard, which means we can take advantage of some more specialized, melee-focused spells. Zannan has since helped him learn more spells, and the half-orc has the War Caster feat to supplement his spellcasting in combat. The first things that come to mind are PAM and XBE. Also, wisdom perception checks may be one of the most predominant in D&D 5E, so its good to at least have a 10 or above in this ability. Youre unable to cast any spells for its duration, and once its over, you run the risk of incurring exhaustion if you roll badly on a constitution save. This costs you 8th and 9th level spells and the extremely powerful 18th level Magical Secrets, but as a full caster you still get the slots to upcast your other spells, so make sure you get at least a few spells that benefit from that. Or perhaps youre a hermit that has always wanted to dance, and it wasnt until you met an elven Bladesinger in the woods that you finally ventured out to show the world your sick moves. Too bad, Warlocks. It is a wizard and fighter hybrid that can both sling spells as well as swords. Drams Charisma and Dexterity scores are low, though Bladesonggrants him advantage on Dexterity (Acrobatics) checks. Excellent for getting out of tight spots or past enemy formations. You also get to withdraw into your shell, receiving a further +4 AC, great for surviving vulnerable combat positions. An underwhelming strength score means its easy to overpower them physically. While the Bladesinging tradition might have originated amongst elven sword masters, its important to note that it no longer requires the use of a blade. The Extra Attacks given by Bladesinger is pretty darn good in conjunction with most melee classes. This allows bladesingers to use their claim to fame more often as they level up, though they still need to be judicious in choosing which battles warrant their song. , which can be used to give yourself advantage on attacks. A Baldurs Gate resident who previously worked as a transporter of rare books, Dram met Zannan 10 years ago when thieves tried to assault him on his way to the great library ofCandlekeep. It also gives you advantage on every attack you make with it in low light or darkness. Bladesong also comes in as the bread and butter of the subclass at 2nd level. It's so much fun to play. A sword of psychic energy, blessed with the. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Unlike the overtly charismatic Hexblade, the Bladesinger cant simply shove all their ability points into one stat and call it a day. I recommend the rapier, as it boasts respectable damage. Why would anyone take True Strike as a cantrip? This build is next to impossible to make if you are doing a standard array and is really meant for that One in a million stat roll were you have amazing stats. Coming in at 1D6, which is the lowest in D&D 5E, it is no surprise that Wizards are a bit squishy. Intelligence is the best place for it. His investigation into smokepowder thieves bearing the symbol of the phoenix was inspired by a line in the Baldurs Gate: Descent into Avernus Gazetteer, and could very well be the setup for an epic showdown of guns versus swords in the grimy streets of the Gate! Adding an extra 10 feet to your movement and allowing you to move out of combat without an attack opportunity makes your character uniquely portable. There is a lot to choose from, and all have their strengths. The capability to put your points in whatever ability you wish is a huge advantage. Clerics and wizards make strange bedfellows, and there is not much in the Bladesinging tradition or the basic wizard kit that lends itself to divine service. If youd like to dual-wield but prefer slicing your enemies up, the scimitar brings slashing damage and is alsoLight. Though the Bladesinger's race used to be limited to elf or half-elf, with the new rules introduced in Tasha's Cauldron of Everything, the racial requirement has been removed, allowing any race to become a Bladesinger if they wish. But which race is the best choice? More generally, its excellent for controlling space and adding to your damage output. You could use Sapping Sting to make the target fall prone and get advantage on your next attack. It's a very popular mistake because anyone who wants to play a martial that feels good to play past Tier 1 actually wants to play a half-caster or full-caster that has an extra attack feature, and of those Bladesinger is the best. Artillerist 5/Bladesinger 4 AC: 17 in +1 studded leather, 22 while Bladesinging. For a Bladesinger, its godlike. That was before the revision in. With some luck (a moving target, or 2 . Attacking with a weapon is cool but as a DM I see the real strength being the AC improvement. At level 14, Divine Strike kicks in to boost your weapon attacks, and at level 16 you get Divine Intervention. With another strike from the blade and a blast of thunderous magic that reverberated throughout the alleyway, both thugs were down on the ground. Most of the multiclassing combinations below assume that at least one of these cantrips is on your list, and some classes have cantrips of their own to add to the mix. Needless to say, youre unlikely to miss. As a bladesinger, you can generally get the proficiency you need with a single one-handed melee weapon, but the versatility of busting out two-handed martial weapons both in melee and at range should not be discounted. At this point you have the signature features of two classes, while still keeping up with the other full-casters in the party on spell slots. At14th level, bladesingers can add their Intelligence modifier (at a minimum of +1) to the damage of their melee attacks while their Bladesong is active. To attack twice with your shadow blade, cast booming blade, and make one off-hand attack, you would need to have a party member cast haste on you (Atk + Cantrip + off + extra Atk) in adjunction with a lenient DM allowing you to cast the cantrip through your off-hand weapon in the main Attack action. A Goblin Bladesinger might be a little too unorthodox for some tables, so check with your group if you plan on using one. grants the ability to cause more damage to any target of a larger size than you (which is practically everything). Spreading them around is the name of the game. The strong ranged cantrips available to clerics, paired with the fact that Divine Strike also triggers off ranged weapon attacks, means that you have the option of taking a domain with great mobility like Trickery or Twilight and staying out of harms way while you rain down arrows and sacred flames. I think tackling the second factor while leaving the first as a balance check can be good. But to be clear the Bladesinger subclass was a mistake and Tasha's made it worse. This complete guide to the Bladesinger will answer all your questions and more. When it comes to making a Bladesinger, wisdom is not very important. Itll also apply a temporary buff to your next melee attack, infusing it with the damage type of whichever element just hit you. Their speed is also 35ft which means they will be able to move in and out of combat a little quicker than the high elf, variant human, or gnome. The best part of the class is its versatility, allowing you to dabble in melee combat as well as spellcasting. Even the name of the bladesong comes from the whistling sounds their blades make as they slice through the air, in elegant spirals, towards their mark, dancing to a symphony that only the Bladesinger can hear. With the release of Tasha's Cauldron of Everything, it has been confirmed that even non-elf races can become Bladesingers! Even though that action specifies only one attack, he doesn't lose the Bladesinger ability to cast a cantrip in place of it. However, Bladesingers seek out combat and thus require more hitpoints. I recommend the rapier, as it boasts respectable damage. If youve chosen the elven races, this feat is a must-have. NADRIGOL. Unless youre playing a Tortle, mostly disregard this stat. Most of Drams other spells were chosen due to their usefulness on investigations. The other swung his fists at a broad-shouldered figure who stepped from the shadows, but to no avail. My personal favorite choice. For the Bladesinger, it will be intelligence and dexterity. Portions of the materials used are property of Wizards of the Coast. While those who get Potent Spellcasting at 8th level can get something out of following their boosted cantrips up with a weapon attack, it is the clerics with Divine Strike that benefit the most. I'm not saying these are good options--just that they're options: If you can get Resistance (the cantrip) somehow (like starting out as Artificer), you could add an extra 1d4 to the first save you make each turn. Otherwise, its almost entirely useless. Now you have access to level 9 spells, why not take this incredibly damaging summon spell? Excellent for raw damage output. First of all, this means that you do not take the Attack action, with all that it entails. Would it be Van RIchten's Guide to Ravenloft? The Bladesinger's Extra Attack feature seems like it has a lot of potential uses. Giving enemies a taste of their own medicine is always satisfying and rarely ineffective. Though most familiar forms have their strengths, I strongly recommend the, . Traditionally, only the graceful Elven races were allowed to take up the art of the Bladesong. Speak with your DM about allowing a special weapon with these attributes if your heart is set on it. Extra damage, cutting movement speed, and denying the ability to heal makes this the go-to crowd control spell. you can now attack in melee, then use booming blade, then use your bonus action and the telekinetic feat to push your target out of melee range (nearly sure booming blade proc)! The Bladesinger is a wizard first and a melee combatant second. Planning on using a fireball spell, but see that one of your companions is in the blast zone? Answer: Yes, Bladesigner is 100% official. So here are some new strategies that those changes allowed ! There really is no downside to a high elf Bladesinger. A friendship emerged, and this friendship soon turned into love asthe two bonded over their mixed heritage and shared a propensity for helpingthose in need. Edit: I just realized that you could use Sapping Sting on a flying enemy to make it fall (due to being prone) so you can follow up with an attack. A wizard or Sorcerer or Warlock at the same level gets a cantrip attack for the cost of 1 action. It is what determines your spell save DCs and spell attack modifiers. Youre actually my first comment ever on this site! Its not without its price, however. The ability to create sounds and images (that can be pretty much whatever you need them to be) has almost infinite uses. Today we will specifically cover Bards and Cleric. Be creative ;) ). Cutting down an enemy and then throwing a fireball just seems like one of the best things ever. Secondly, this extra attack ties up your bonus action, which is often used to great effect, both for spellcasting and class features, as well as after the Attack action with features like two-weapon fighting, Shield Master, or Polearm Master. If sword fighting didnt work out, he could fall back on his education. One 1st-level bard spell you will want to hold on to is healing word. Let us now ! 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