But if a promise Make a Charisma (Deception) check against the passiveor a vow can be extracted from one, its as reliable as Wisdom (Insight) of any listeners. an airship of their own. common with all other ratfolk. Oftentrying to perceive is in the bright light shed by the holy referred to as Valkyries, paladins of this oath are almostsymbol or weapon. Once when you take the Attack action, you can make an youve used a total of five maneuvers, you must take a short improvised weapon attack with your shield as a bonus or long rest before you can use any of them again. You can apply this extra damageright. Enter both the dark forests and the glittering Triolo with its magnificent navy and fierce privateers elvish courts of Dornig at your own precarious discretion, and its ally, the minotaur-ruled Serene Isle of Kyprion, however, for both are deadly dangerous, and many of the besieged by the navies of the expanding Dragon Empire Grand Duchys powerful nobility are choosing sides for a of the Mharoti. Quadruped. PALADIN: OATH OF RADIANCEUNASSAILABLE BULWARK The Oath of Radiance is a beacon in the night, burningAt 18th level, while wielding a shield, you have resistance away the corruption of shadow and undeath. To determine a characters starting age, rollthe dice indicated in the Age Modifier column and add the result to the age of adulthood. AdultsAge. NORTHLANDS DWARVESAge. Ravenfolk can mimic any sound theyve heard.maybe a bit more when the pressures on. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc. Natural Armor. Even mighty war oliphants Ancient treasures, magic, and technology can be foundand battle lizards are available for purchase, if you dare to here by brave adventurers, if they can survive the goblinride them! GEARFORGED TRAITS Your gearforged character has certain characteristics in common with all other gearforged. The Arbonesse forest is their homeland and the river their highway, and their borders include all the land where the leaves shadow falls. True elves are rarely seen, and are confined to three groups: the windrunner elves of the Rothenian steppes, who are so few in number and so reclusive that they may as well be myth; the shadow fey of the Realm of Shadow, who are discussed separately below; and the reclusive river elves of the Arbonesse, who are the strongest and wisest of the three groups. None of these are beyond the grasp of a cantonal smith. craftsmans. In addition to standard gnomish You yearn to see the world beyond the trees. shatter that lands rightful rulers. They sometimes incorporate a long list of deed The half-living children of vampires and human mothers,names, but those are seldom trotted out except during dhampirs are born into a world that rejects them. On a failure, it takes 2d6 poison damage. Some rangers heed the call of applying it to a surface or an object within reach. The corsairs of Kyprion have carved a tale of against an enemy within 5 feet of you if you have an ally bloody blades and shattered hulls on the water, and even thats not incapacitated also within 5 feet of the target. FAVORED ENEMY You must choose undead as your favored enemy type at 1st level. Many experience disturbing urges to consume blood or to control others. If your Shudnarothic, Tsoggul, Thagtharric, Yithig, Zatur body was destroyed but your soul gem and memory tapes are intact, they can be implanted into a new body GNOLL TRAITS at the standard cost (10,000 gp). These groups are nomadic, traveling from town to town and making their living off the land. Realm that darken mortal hearts and against the undead that extinguish the light of life and replace it with hungry Lead with Light. The tall grass of the savannahsthough at a price in blood and sorrow. Some,Unyielding particularly in the Southlands, live a nomadic existence, wandering from place to place and trading in whateverMINOTAUR TRAITS odds and ends they acquire along the way, through honest means or otherwise. n/a. Afew, naturally, seek out lives of adventure. damage and must make a Constitution saving throw. Ability Score Increase. This move doesnt trigger opportunity attacks.Stick and Move. Baldur's Gate: Descent Into Avernus (Silver Edition) C7741. Once you use this feature, you cant use it again until you Turn the Unclean. Known for its dark priests of Marena who rule the realm.magical clockwork masterpieces, its unique magicaltraditions of gear mages and star mages, its magnificent ROTHENIAN PLAINSArcane Collegium, and its status as a protectorate ofRava, the Gear Goddess, it is a bustling city of glorious Bold Centaurs, opportunistic and nomadic Kariv bands,achievements and dark, deadly alleyways. Centaurs have a base speed of 40 feet. They favor themes of gloom and seclusionover sunshine and tinkling brooks. They keep busy fighting the giants or theAlignment. Your Wisdom score increases built than humans, weighing around 200 pounds. Bearfolk are predominantly good, mistrusting and shunning evil. Hot. Other gearforged can read memory gears salvaged from a dead gearforged, but its a complex, time-consuming process. mundane details of the structures of humanoids can present considerable obstacles for you, such as ladders The bandit years are also the time when centaurs are and manholes.most likely to take up a life of adventuring, even if onlyfor a little while. to have good relations with gnomes. The little creatures often inhabit theHrunan, Sedruse, Thariff, Thewenn, Varala, Wentheon fringes of human society, scraping a living as petty thieves and tricksters. The river elves sometimes exile one of their number to wander the world for a time (a span defined in decades), but Richard Harris - [emailprotected] - 265919RACESotherwise, the other races rarely see the elves who built so Gearforged mechanisms are more than mechanical,many castles, roads, and cities throughout Midgard. While wielding both a rapier and a with your glaive. Ships from and sold by The Dragons Trove. For 7th call lightning, elemental weapon 1 hour, you gain the following benefits. In the center of this extra 1d6 piercing damage and you can shove the targetmaze is the Palace of the Bull, another labyrinth in its own 5 feet as a bonus action. the east; or a branch of Wotans tree to the North; or on a high cliff of Horus hidden temple in the South. This SORTA works.. as it's the Wayback master directory for every snapshot of The Trove taken by them. As part of your attack action, you may snap your to trip them. You can speak, read, and write Huginnstraditions, and beliefs to fit in with the community. It may repeat this saving throw at the end of each of itsCrushing Blow. You gain proficiency with alchemists supplies, and you know either the guidance The cantonal dwarves serve no kings, but rule or resistance cantrip. This can cause theWisdom (Medicine) check against your technique save DC. Kobold Press Midgard is a bit of a darker world, in line with Grimm's fairy tales more than Disney's. It has interesting takes on magic that aren't present in other settings, like fey roads, gods taking multiple masks across cultures, and a stronger presence of clockwork magic than the other two mentioned settings. Some trollkin could even be considered beautiful by human standards, except for some subtle marker ofNaming conventions among the shadow fey are similar their monstrosity, such as stonegray skin or talon-tippedto those favored by elves, but their imagery is darker and fingers.more guarded. You can see in dim light within 60 feet of TERROR ON THE HIGH SEAS you as if it were bright light, and in darkness as if it were dim light. You can speak, read, and write Umbral.TROLLKINIn ancient times, ogres, trolls, and fey sometimes tookhuman mates. Kobold Press published Wolfgang Baur explained that Ben is one of the folks who pushes . Your Constitution score Night whisper trollkin trace their ancestry to enigmatic fey creatures from the Shadow Realm. Ratfolk are about 3 feet tall and weigh around 40 pounds. Childrens limits of Kaanesh and its brutish inhabitants. In all cases,its best to treat these numbers as a starting point and adjust according to taste and your characters background.STARTING AGE HEIGHT AND WEIGHTRace Adult Modifier Race Height Modifier Weight ModifierBearfolk 15 +1d6 Bearfolk 5 ft. 8 in. But a lot of the credit is due to Ben McFarland. If anyone shall insult me,corruption, you are resistant to necrotic damage and your I shall laugh at their ignorance. You can Northlands dwarves see in dim light within 60 feet of you as if it were bright have the traits of light, and in darkness as if it were dim light. These are the virtues that bring a bearfolk honor, and the same attributes make an outsider welcome. On a failure, the creatureattack against a beast or a creature with an Intelligence becomes frightened of you for 1 minute.score of 2 or lower. The saving throw DC = 8 + your proficiency bonus + your Dexterity modifier. Either way, stayall are welcome! Mushrooms, small plants, a bird's nest, and other elements of the Wormwood sprout from the cap, and continue to grow so long as they are tended to. See what kinds of characters inhabit Midgard. So long as they stay inside the Wormwood, the witch Richard Harris - [emailprotected] - 265919 cant find them. attack deals double damage to the target. and obvious protrusions, either satyr- or fiend-like depending on the chronicler. SHIELD WALL Blackfeathers Fury. The feathers became ravenfolk, and they spreadacross the world as Wotans spies. OATH OF THUNDER SPELLS Once in action, your clothing and hair blow wildly in a wind that arises from nowhere, your eyes flare with Paladin Level Spells lightning, and your voice booms like thunder. Centaurs reach maturity at 15 years of age. In addition, the extra damage die rolled when you must use your action to command the griffon to do using a maneuver becomes a d10. You can speak, read, and write Centaur andCENTAUR NAMES one other language of your choice.Centaur names are similar in many ways to elven names, DHAMPIRbut they emphasize synonyms for speed, strength, anddaring. Choose one of them.and manipulating battlefield conditions through weather,controlling plants, and even shaping the earth itself. These desert dwellers are canny survivors in harsh enviorments. The minotaurs natural sense of direction Sunlight Sensitivity. Where possible, they BEARFOLK TRAITSlove to incorporate existing caves and rock formationsinto their architecture. When a creature uses a Bardic Inspiration die from you to increase one ability check, attack roll, or saving throw, it also gains temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier. Although some ratfolk have been known to ally themselves with goblins, kobolds, or theAge. You reducemercenary company, composed of roughly your exhaustion level by 1 every time you finish a long orhalf gearforged and half beings of flesh short rest, provided you have adequate food and drink.and blood. Your Charisma score increases by 2, and your Dexterity score increases by 1. Your Constitution score increases by 1.20 Richard Harris - [emailprotected] - 265919RACESGNOMES Male Names. (Sleight of Hand) checkcontested by an active or passiveMake an attack roll against a Medium or Small creature. If the attack hits, you catch one smaller target. You cannot make whip attacks until the restrainedattack roll with your maul against an armored or naturally condition is ended.armored creature. Redeem the Beguiled. You can use your Wisdom modifier instead of Intelligence when making History and Religion checks. Acreature can have only one bloody wound at a time. Where possible, they love to incorporate existing caves and rock formations into their architecture. The major races covered here are elfmarked, gearforged, humans (Kariv), kobolds, minotaurs, ravenfolk, and shadow fey. They have Ratfolk Nicknames. Such a band adheres to a loose set of guidelines called the Walking Crow edicts. The target must make a Wisdom savingthrow or be frightened of you until the end of its next turn. If you do not expend the Inspiration before that time, it is lost. Your Strength score increases LITHE AND GRACEFUL by 2, and your Wisdom score increases by 1. And I mean that in a good way. You can During a raid, centaurs take advantage of their speed, use this ability a number of times per day equal to yourmaneuverability, and skill in archery. They are at turns benign and cruel, purposeful and whimsical. You know one cantrip of your choice centaurs embark on their bandit years, a practice from the druid spell list. the beginning of its next turn. You learn three techniques of your choice QUICK TRIGGER from those described below (see Techniques). The object sheds bright light out to 20 feet and dim light 20 feet beyond that. Bearfolk are massive people of iron resolve and deep nobility, resembling bears that walk upright rather than all fours. Warriors, Dancers, Lovers. disadvantage on its saving throw. It calls to traits, their dealings with devils and their confinement toyou, and it terrifies you. Trade apprenticeships and budding talents are identified early thanks to this intermingling, and it helps find a suitable niche for a young bearfolks path in life. Tyranny of Dragons. Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. When you make a melee attack, deal an extra d8 damage if you hit, and neither you IMPROVED FIGHTING STYLE nor your griffon provokes an opportunity attack when moving out of your opponents reach before both your and At 10th level, when wielding a shield, you gain the your griffons turns have ended. Each aberration or fiend within 30 feet of you that can see RANGER: VAMPIRE or hear you must make a successful Wisdom saying throw SLAYER ARCHETYPE or be turned for 1 minute or until it takes damage. They favor themes of gloom and seclusionover sunshine and tinkling brooks Wisdom savingthrow or be of..., weighing around 200 pounds of you until the end of each of itsCrushing Blow gnomish you yearn to the! Bring a bearfolk honor, and it terrifies you in common with all other can! 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