Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). map patches. Added dependencies to the SVE and IF2R manifests. Resprited snow effects on fences and bridges. Fixed an issue where entering the summit map on a horse glitched the scenery. After the cutscene, the player and the frog return to his cave. Olivia and Sophia are SVE characters, so they require this. Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Players no longer receive the rusty key from Gunther. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Unfavorite. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Fixed a water shader bug on at the stairs at ???. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. It edits the appearances of these characters as showcased in the picture section. shhharkbait 2 yr. ago Awe Fixed a bug where players couldnt obtain secret note 25. Rewrote parts of Sebastian's mature event. Made small corrections to Claire's theater portraits. (Requires SVE - Furry Conversion Patch as well), Obligatorio(con todos los requerimientos del mod), Hard requirement - SMAPI will give dialogue writing errors if this is not installed, You also need all the required mods found on SVE's page. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. This area might cause lag and long game startup. No. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". It can now be triggered in summer and fall. Mar 3, 2021. Added compatibility for the official Stardew Valley 1.5 update. -The beach bridge showed the [?] The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. Added compatibility for the More Fish mod. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Fixed an issue where Vincent loitered around in Joja Mart during Joja Day and didn't return home with his family. Fixed an issue where Caroline walked into the void. To help you learn what to grow for the frog in Stardew Valley we've put together a short guide. Fixed an issue where players couldn't dig up artifacts at the old community garden. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Added a "Immersive Shadows" configuration (default = "true"). Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests. Adjusted Marlon's schedule accordingly. This is for preparation of the official SDV 1.4 release. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. if you want to use the portraits made for it, Soft requirement- works without, but pathing may be off, Optional, the mod will work with the base game, Opcional, el mod funcionara tambien con solo el juego original, Optional, if installed the mod will use the SVE version of CC ceremony event (the mod does not contain SVE romanceables), Not the main file, only grampleton fields, optional, for the patch only, made for 1.14.18, Follow the installation instructions with required files on the SVE mod page. Edited several low heart dialogue entries for Claire. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Fixed an issue where spouse objects would not appear on IF2R. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Fixed an issue where the Joja movie theater glitched the pumpkin patch area during the Stardew Valley Fair. Added compatibility for the Help Penny mod. Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Lowered dodge chance. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. Added Victor to Sam's 8 heart event as a background character. Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. and other variants from all events to further match CA's question fork style. Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. Fixed SMAPI reporting missing sprite spring aquarium data. Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Added Claire, a Joja cashier, as a fully fledged NPC. Added movie theater marriage dialogue for Claire. Removed the configuration files from the SVE download, which overwrote players configurations when updating. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Some of Clint's festival dialogue now changes after players have seen a certain character event. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Willy now visits Shearwater Bridge after closing his shop on Thursdays. Allows easier grass creep management on all IF2R variants. Increased Sophia's special order money reward (12000g > 35000g). Increased sea shell spawns at Fable Reef. Pobierz i wypakuj jako pierwsze przed spolszczeniem SVE. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Added an NPC guide to the optional download. Changed a couple locational dialogues that weren't "SDV enough" due to requests. Fixed an issue where NPCs couldn't leave Forest West. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Fixed an issue where the CJB Cheats secret woods warp teleported players into a cliff. Victor no longer visits the graveyard and instead now visits shearwater bridge. Fixed grammar and miscellaneous mapping errors. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Changed the format of several location messages to letters. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. Fixed an issue where Gunther gave players the rusty key instead of Marlon. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. - Some bushes in town were removed. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Secret note 25 is now obtainable through a different method that involves a new event with ???. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. videogame_asset My games. MAC: Radioactive Bass now have a chance of producing roe. Removes the large pink tree and water trough below the fenced animal area. Players can now refill their watering can from the town fountain. Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. With a game as rich and full as Stardew Valley, there are so many things that the game doesn't tell you about and could be missed if you don't experiment a b. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Summit Reborn is no longer a required mod. Basic Mechanics And Getting Started In The Valley. Fixed an issue where NPCs walked through the special orders billboard. Removed mentions of property taxes from all SVE events. SVE characters will now use their sleep frames when married to the player (farmhouse). Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine. This makes her the oldest marriage candidate in Stardew Valley and gives her a lot more free time. Improved animations and pacing in many events. Harvey's "afraid" 10 heart event fork froze the game. Fixed an issue where Scarlett's icon on the world map was cut off. Added three new maps! Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'. Please consider supporting me! Added CJB warps for Grandpa's Farm. -The trash bear disappeared Dusty from his doghouse (poor Dusty). Fixed a couple typos in some event dialogue. Olivia is one of the most unique marriage candidates in the Stardew Valley Expanded mod for quite a few reasons. Fixed an issue where some of the new crop tilesheets weren't correctly centered. Claire and Leo will now attend Community Day if players have met the required conditions. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Increased the monster part requirements for Marlon's boat unlock. Laid out path work for future recolor mods. Players can now refill their watering cans at Marnie's crop field. Made many dialogue changes in these two events. The Stone Frog is a decorative piece of furniture that can be purchased on Winter 15 from the Magic Shop Boat at the Night Market for 500g. Added a shortcut to the backwoods map that connects to the bus stop. Increased max stamina gained from consuming sport drinks (35 > 50). Optimized forest crop patches, which were causing long first time loads. He'll also start disliking all alcoholic beverages and loving chicken related produce. Balanced prices in a "certain area" on a "certain map". ?, patched when players meet them for the first time. Made more SVE tilesheets targetable by other modders. Added a heavy debris configuration for Grandpa's Farm. Added snow onto debris (logs, stumps, twigs, rocks). Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Frog* Kittyfish* Quartz . Due to Karmylla's absence, I have merged her mod into SVE until she returns. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Fixed an issue where players couldn't fish up the pyramid decal in Calico Desert. 3 . Added new portraits and sprites for the Wizard. Further tweaked all question forks and side events. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Fixed an issue where Victor's schedule would crash the game. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. Graphics will no longer randomly disappear. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Added a quick event for Lewis outlining Community Day. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. There's no effect if players have already completed them. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Easy gifts but it can be hard to find him at times. Redesigned the maple and oak tree area below Andy's house. (Seeing the mod author fix all of these bugs fills you with determination!!!). Fixed an issue where Lance was floating above the character on Grandpa's Farm during a character event. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. Changed how vanilla locations are loaded through TMX Loader. Fixed an issue where players got stuck during Shane's 4 heart event. Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Reorganized Olivia and Sophia's marriage dialogue. SVE can be downloaded from ModDrop and Nexus Mods. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. Default = "false". (Framework Mod) Allows new audio to be added to the game. Fixed an issue where one-time object spawns could reappear when updating SVE. The event is triggered during sunny weather, from 6:00am to 11:50am. Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Default setting is false. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Gus' schedule on Tuesdays has been changed. Formatting on many messages have been fixed/adjusted to look more presentable. Shane's spouse room will now get cleaned if players have seen his 14 heart event. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. !!! Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. New music added by SVE no longer replaces vanilla soundtracks. Adjusted the beach warp to Blue Moon Vineyard. Debris and trees will no longer instantly grow back on custom maps after closing the game. Added a new monster: 'Corrupt Spirit'. Fixed an issue where players got stuck during the ??? Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. before updating. Stardew Valley Expanded adds so much content to an already incredibly detailed game, but one aspect that goes less noticed by new players is the addition of new cutscenes. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. Susan no longer occupies the same space as Leah at the summit. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. Perfect for players who want to use Calico Desert for placing objects. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. 'S 4 heart event on Joja variant maps Zuzu City maps did n't have the correct music. Issues with updating, SVE files must be deleted from players mod folders prior to the... The rusty key from Gunther shops, crops, and 'shady deals ' would get stuck on horse/bike/tractor! Oak tree area below Andy 's, and Kent I have merged mod! 'Neutral ' SVE locations have donated 60 artifacts to Gunther, but have yet to enter sewer! Gunther gave players the rusty key instead of Marlon animal area players meet for! 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