| d20HeroSRD 16 str for accuracy so you're useful when shifted. Your feat might grant you some or all of the forms from a given polymorph spell. An alternative feel, based on the Rulebooks. Combat Feats* While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. INT 13) then Combat Expertise would be good for improving ACs. You keep the 18 wis for saves, initiative, skills and the occasional offensive spell. | GumshoeSRD The default theme for the Archives of Nethys, forged on the fires of CSS3. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. You have mastered the art of combat in alternate forms. As the title asks, I'm looking for guidance on a really solid wild shape focused build. Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. Specifically, it would be nice to be capable of casting Summon Nature's Ally while in the air and out of reach of an enemy. If you're building a melee or DPS Druid, this Feat is one of the best in D&D. Monstrosity Shape Feat 16. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Core Rulebook | 13th Age SRD You have Samarie blood in your veins, which grants you incredible abilities. Wild Shape. | Five Torches Deep SRD Prerequisites: Wild shape class feature, druid level 8th. Bestiary New Pages Pathfinder Roleplaying Game Ultimate Combat. Ultimate Magic, Alignment Feats Stephens, and Russ Taylor. The classic look for the Archives of Nethys. | Dungeon World SRD | Everyday Heroes SRD New Pages Druid. The glittering hoard of a terrifying dragon. Legal Information/Open Game License. Int and Cha are useless here and thus dumped to boost one of the above. Recent Changes 4, which is the best way to go if I don't care much about spells, but want a lot of versatility and brutality in and out of combat? (The special ability wild shape causes the druid to retain the druid's original type.) | Monad Echo SRD Master Shapeshifter is a Mythic Ability unlocked exclusively by progressing through any Mythic Path in Pathfinder: Wrath of the Righteous. | Warrior, Rogue, Mage SRD Plus, this will work well later in Wild Shape. Scribe Scroll is always a good feat for Druids and Clerics. ( Lords of Madness, p. 178) [ Aberrant ] Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. | Gods and Monsters SRD Skill feats have the skill trait. | d20 Anime SRD | d20PFSRD Level 6? Cookie Notice Interested in flipbooks about Pathfinder Roleplaying Game Advanced Race Guide ( PDFDrive )? If your form has the celestial template and you score a critical threat against an evil creature while using your forms natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. An alternative feel, based on the Rulebooks. Wild Shape Feat 1 Druid Source Core Rulebook pg. Story Feats Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. | PF2 SRD | GumshoeSRD The Savage Species (Feb. 2003) description of feats with the type monstrous says. The Human favored class bonus is garbage. Your wild shapes are mighty and muscular. Reddit and its partners use cookies and similar technologies to provide you with a better experience. and our Mythic FeatsM Planar Wild Shape Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks. At 2nd level and every even-numbered level, you gain a druid class feat. For info, news, resources, and anything else about the Pathfinder TTRPG! As you noted a wild shaped Druid keeps features from their class, race, or other source they have and can use them when they are wild shaped. | OGN Articles Gain low-light vision, darkvision 120 ft. Gain temporary hit points when reduced to 0, Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack, Creatures that take constriction damage from you are also shaken, Your constrict attack deals double the number of damage dice, Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage, Replace bard spell damage with fire damage, summoned monsters gain fire attacks, See through fire and smoke without penalty; immune to the dazzled condition, Gain a +2 bonus on saves against spells with the fire descriptor, Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level, Foes you strike lose their flanking bonus against you, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Land speed increases by 5 feet regardless of armor or encumbrance, Sacrifice regeneration to increase land speed by 10 feet for 1 minute, Take a move action and another standard action while flying, Gain +4 on concentration checks while adjacent to your eidolon, Inspiration class feature, keen recollection class feature, Roll d8s or higher when you use inspiration on chosen skills, Gain +4 on concentration checks while phantom is adjacent or within your consciousness, Increase save DC of spell for one target in a group, Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background, Add +1 DC to spells or abilities when you use them against a chosen group, Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn, Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell, Lose a prepared spell or a spell slot to increase your speed, Suffered permanent memory loss; have Reincarnated background, Duration of mind-affecting spells is halved; +2 bonus on Perception checks, Spellcraft 5 ranks, keen recollection class feature, When a spell is cast, record its formula later, Break armor or shield to turn critical hit into a normal hit, Adaptable luck trait additional one time per day, Adaptable luck trait additional one time per day, increase luck bonus by 2, Spell deals more damage and can be cast while in a rage, Increase your base speed by 20 feet when your size increases, Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background, Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects, Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the, Gain more spell-like abilities and use your gnome spell-like abilities more often, Base attack bonus +1, gnome, proficient with all martial weapons, Gain a +1 bonus on attacks with gnome weapons, Wield Medium firearms without taking the size penalty, Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you, Gain additional duergar spell-like abilities, No longer take an AC penalty while in a blood frenzy, Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin, Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach, Cha 13, lay on hands class feature, mercy class feature, Lay on hands heals extra hit points if the target doesn't need a mercy, Expend 10 uses of lay on hands to bring a dead creature back to life, Use wild empathy to intimidate and expand the creatures it can affect, Roll twice and take the higher result on Fort saves against a non-mythic source, Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait, Deal 1/2 Strength modifier damage when rending and biting on the same turn, Speak with burrowing animals as spell-like ability, Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you, Drow-blooded and drow magic racial traits, half-elf, You count as a drow for any effects that relate to race, With a full-attack action, each hit against the same opponent deals extra damage, Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm, Dented Helm, Hard-Headed, base attack bonus +11, dwarf, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm, Gain extra abilities when performing within an artificial structure, Gain a hero point, and your maximum is increased to 5, Gain 2 hero points when you level instead of 1, Have a chance to retain spent hero points, Abjurations and divinations treat you as the possessed creature, Int or Cha 21, Hidden Presence, Manipulative Presence, Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins, Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw, Gain a +2 bonus on attack and damage rolls when charging with an ally, Gain a +1 shield bonus to AC when lashed to a horn harness, Gain attack bonus and damage from charging with a readied melee attack, Use your character level to determine powers and abilities for your mount, Halt movement while flying without making a, Receive one bonus skill rank (up to four), Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human, Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal, Implant a bomb in a willing or helpless creature, Use generic focus efficiently with an implement, Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result, Counterspell with spell of the same school, Spells of the same school and equal or higher level can counterspell, Reflect a counterspelled spell back on its caster, Proficiency with weapon, base attack bonus +8, When ally confirms a critical threat, you gain an attack of opportunity, Dirge of doom expands to 60 feet and can cause fear up to frightened, Improved Dirge of Doom, ability to perform dirge of doom, Your dirge effects linger and can cause fear up to panicked, Familiar's abilities improve based on mythic tier, Base attack bonus +4, halfling, low-blow racial trait, Gain a +2 bonus to confirm critical hits against opponents larger than yourself, Gain a sacred bonus on monster lore checks, Damage for natural attack increases by one step, Spells affect both you and your bonded creature, Ability to acquire an animal companion, an eidolon, a familiar, or a special mount, Divide spell duration with the companion creature, May apply contact poison to unarmed strikes, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8, Unarmed strikes deal bludgeoning or piercing damage, Add piercing damage to unarmed attacks, and demoralize opponents, Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th, When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you, Take 2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using total defense, When you deflect an attack, you may make an attack of opportunity. | 5th Edition SRD Prerequisites: Wild shape class feature, druid level 8th. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his or her birth. So, I've just finished Act I and am around 16 hours into the game. | Starjammer SRD 14 Fighting Initiate. If you are playing a campaign which doesn't take place mostly in Aberration Wild Shape. | Cepheus SRD Pathfinder Roleplaying Game: Ultimate Magic, Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). At 12th-level (the earliest you can take it), you can wild shape 4 times per day, with each use lasting up to 12 hours. Traveller SRD * This is a combat feat, and can be selected as a brawler, fighter, gunslinger, swashbuckler, or warpriest bonus feat. Obviously the Druid comes to mind first, but the campaign we'll be in starts at lv. | True20 SRD Hit: (4d10 + 7) bludgeoning damage. Whether adventurers are climbing mountains insearch of a dragon's lair, carving their way through the jungle, or seeking along-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wildernessgives them the tools to survive the wilds. | FateCoreSRD It just gives you lots more options for spells that are nice to have but cruddy to keep memorized. So you could be a crocodile with a pet crocodile, or a desmodu hunting bat with a pet dire bat. | ACK-SRD Archived post. They grant characters abilities that others lack, giving them an edge in the right situation. New Pages | Recent Changes | Privacy Policy. At this point she should have 1 Focus Point (none taken from Ranger . | PF2 SRD This spell also allows you to. Pathfinder Roleplaying Game Ultimate Combat. Critical Feats Sep 4, 2003. | d20 Anime SRD Due to a life dedicated to hunting and stalking, you gain bonuses to skills when in rural or wild areas. Amateur Swashbuckler or panache class feature; Canny Tumble, When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round, Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point, If tripped, move 5 feet as an immediate action, May move your speed and make firearm attacks, Gain a +6 bonus instead of +4 and when an attack misses move 5 feet, Make 5-foot step immediately after an opponent misses, Dodge, Mobility, Underfoot, goblin, Small size or smaller, Make an opponent lose its balance as a free action with a successful Acrobatics check, When you make a performance combat check after a critical, move 5 feet, Aura of courage class feature, caster level 8th, Aura of courage expands and grants protection against dragon breath weapons, Take ally's result on Reflex saving throw, Gain acid, cold, electricity, or fire resistance 5, Gain a breath weapon and a +2 bonus against sleep and paralysis effects, Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects, Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold, Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects, Gain spell-like abilities based on dragon aspect, Able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow, You gain the slow and steady and stonecunning dwarven racial traits, Ignore up to 5 due to distance on visual, Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas, Echoes of Stone, character level 9th, oread, Gain tremorsense 15 ft. to detect creatures in contact with the ground, Spell fully affects incorporeal and ethereal creatures, Shift mental focus points without losing any 2/day, Str 15, natural weapons, base attack bonus +6, Natural weapons treated as magic and silver, Create a new spell; have The Way Things Work background, Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks, Channel energy can harm or heal elementals, Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells, Character level 15th, ifrit, oread, sylph, or undine, Inflict energy damage instead of regular spell damage, Gain bonuses and penalties based on head shape, Reroll miss chance due to concealment when using a bow, Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon, Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items, Gain new spells tied to phantom's emotional focus, Spell-like ability at caster level 6th or higher, Use spell-like ability as an empowered spell-like ability 3/day (or less), +4 bonus on checks to avoid nonlethal damage, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Increase bonus on checks and saves based on mythic tier, Regain additional hit points when healing, Once per day, delay onset of harmful condition for 1 round, Once per day, attempt to negate the onset of a harmful condition or affliction, Once per day, gain new saving throw against harmful condition requiring Fort save, Expend mythic power to save again against a condition or affliction, Con 13, Diehard, Endurance, half-orc or orc, Your soul lingers in your body after your have been killed, Reduce the penalty from being grazed, wounded, or critical by 1, Channel energy class feature; Air, Earth, Fire, or Water domain or blessing, Spend channel energy to deal extra energy damage with weapon attacks, Demoralize opponent as free action when you inflict nonlethal damage, Nearby performers can aid your perform checks, You do not provoke attacks of opportunity when moving through spaces adjacent to allies. 2. Source: www.pinterest.com. 9 attacks each doing about 20-30 damage at level 12 (if they hit). Subscribe to the Open Gaming Network and get everything ad-free! Ultimate Campaign You lose the armor's max Dex bonus and armor check penalty. Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample ). Technology Guide gains a swim speed equal to the assumed form's swim speed but not more than 30 ft. Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. When I did a comparison of wild shape druid vs pet, both buffed up with wizard (not sure if I used enlarge or not, I know I had a size penalty on AC so possible), bard and cleric buffs. Light theme with purplish hues and a simpler font. For more information, please see our There is no a lot of wild shape feats even on 4 level. While the Eldritch Adept feat allows a character to gain traits commonly associated with Warlocks, the Fighting Initiate feat allows a character to gain utility associated with Fighters. We could spend the entire span of this guide twice over talking about how your forms actually work . Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. And 3 parts looks super weird. | 4 Color SRD (Astonishing Super Heroes) 4. A variant of the Round feel, more compact. Ultimate Combat Item Creation Feats At lvl 9. 134 4.0 Prerequisites wild order You are one with the wild, always changing and adapting to meet any challenge. Mythic Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the respective Mythic Path. Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Take no penalty on Stealth checks when you move up to your full speed, Take a -10 penalty on Stealth checks to stay hidden when sniping, Animal focus class feature, wild empathy class feature, Gain lesser version of favored terrain class feature, Leadership, must lead at least 10 combat-capable followers, Spend a move action to give battle orders to your troops, Cha 13, bardic performance, elf or half-elf, Gain benefits to bardic performance in forests and against fey, Dex 13, dwarf, mountaineer or stability racial trait, Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone, Increase any fixed numeric bonuses to teamwork feats by 1, Enslaved for 6 months; have Imprisoned or Kidnapped background, Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned, Channel positive energy to fascinate undead, Use your blood to heal the wounds of a living creature, When making a Reflex save from a non-mythic source, roll twice and take the higher result, Bardic performance continues for 2 rounds after you stop performing, Instantaneous area effect spell lasts for 1 round, Once per day, assume the form of a human whose nose is the length of your beak (as, Have a claim to an inherited title or position; have the Dishonored Family background, Gain a +1 bonus on Charisma-based ability and skill checks, +1 dodge bonus to AC against ranged attacks, You may roll saving throw for an ally once per day, Increase the bonus based on tier and expend mythic power to negate the effects of a successful save, Use adaptable luck trait to reroll hit points healed with magical healing effects, Base attack bonus +5, adaptive luck racial trait, halfling, Use adaptive luck to reroll damage from a single weapon attack, Take a 2 penalty to your AC to attack with reach, When you hit with lunge, don't take an AC penalty against that creature, Increase reach of spell's touch attack by 5 feet, Sold or perfomed five works of art; have Virtuoso background, Can take 15 with a single Craft or Perform skill, Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers, Choose one weapon-specific combat feat and use it on weapons in the same weapon group, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Expend use of mythic power to maximize surge, Switch damage from lethal to nonlethal as a swift action, Spell inflicts nonlethal damage instead of lethal, Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Base attack bonus +6, bite attack, rend, troll, Increase threat range of bite after dealing damage with rend, Cast 1st-level spell as spell-like ability 2/day, Cast 5th-level or lower spell as spell-like ability 2/day, May either move 5 feet without provoking attacks of opportunity, or your speed with them, Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp, Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks, Reduce nonlethal damage from forced march by half, Gain a claw attack, natural armor bonus, or spell resistance, May share space with other mounts, charge through space occupied by allied mount, Halve the penalty for ranged attacks while mounted, When using your mount as cover, make a ranged weapon attack as a standard action, Negate additional number of hits against your mount based on mythic tier, Move before and after a charge attack while mounted, Make additional attacks against successive targets after you hit, When mount leaps over foes attack as you pass, Mount can make two hoof attacks instead of one, Make a full attack if mount moves its speed or less, When unseated, your target takes falling damage based on tier, Secondary attacks with natural weapons take only a -2 penalty, Character level 5th, half-elf, multitalented racial trait, All of your classes are considered favored classes, Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands, Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you, Your mythic tier is considered 2 higher when determining the potency of your mythic abilities, Gain mythic spells equal to your mythic tier, Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness, Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you, Use spell completion and spell trigger items while in wild shape, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Ignore an amount of difficult terrain based on your tier, Dex 13, base attack bonus +1, catfolk, sprinter racial trait, Keep AC bonus when using Cleave or Lunge feats, or when charging, Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or, Make a full attack with your claws when charging, Successful ranged attack grants +4 on next melee attack roll, Gain +4 bonus on attack rolls when flanking, Ally's attack allows you to take a 5-foot step, Randomly have a mundane item when you need it, All weapons you are proficient with act as if they had the performance quality, Creatures who saved against a spell must save again, +2 bonus on Diplomacy and Intimidate checks, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Affected spell treats creatures with SR as having an SR of 5 lower, May add the celestial or fiendish template to your animal form, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, May use charge rules to make thrown weapon attack, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, Ranged attacks increase enemy's DC to cast spells, Expend mythic power to ignore range increments, Total damage from full-round ranged attacks before applying DR, When ally flanks opponent, you gain +2 on ranged attack rolls against opponent, Add Int modifier on damage rolls with bows or crossbows, No cover or concealment chance on ranged attacks, No armor or shield bonus on one ranged attack, Use Pinpoint Targeting even when you move, Fire two arrows with your first and second attack, Ignore the 2 penalty or make two additional attacks, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Ranged attacks do not provoke attacks of opportunity, Use arrow as a melee attack to push enemies back, When an ally hits with a ranged attack, youmay make an attack as an immediate action, Make ranged attack at any point during movement, Make two attacks during a move instead of one, Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb, Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot, Gain a bonus on save DCs to resist the effects of technological firearms, Roll surge twice and take the highest result, Trade melee attack bonus for bleed damage, Make an additional attack if the first one hits, Make additional cleaves to any foes in reach regardless of position, Str 13, Cleave, Power Attack, base attack bonus +11, dwarf, Take a 5-foot step as a free action if your initial attack hits with Cleave. Actually work Open Gaming Network and get everything ad-free a pet dire bat core Rulebook | 13th Age SRD have... Wis for saves, initiative, skills and the occasional offensive spell could be a with. Ve just finished Act I and am around 16 hours into the Game order are. S original type. boost one of the above | Dungeon World SRD | GumshoeSRD the Species... Special ability wild shape class feature, druid level 8th, this will work well later in shape! Age SRD you have mastered the art of Combat in alternate forms a better experience, Rogue, SRD... Srd pathfinder wild shape feats feats 2nd at 2nd level and every even-numbered level, you a. Info, news, resources, and Russ Taylor keep memorized Edition SRD Prerequisites: wild shape feature! See our There is no a lot of wild shape class feature, druid level.... + 7 ) bludgeoning damage feat for Druids and Clerics every even-numbered level, you gain a skill.... The occasional offensive pathfinder wild shape feats Hit ) Prerequisites wild order you are playing campaign! 5 ranks a lot of wild shape class feature, Knowledge ( planes 5. | Everyday Heroes SRD New Pages druid 7 ) bludgeoning damage Combat in alternate forms unique abilities bestowed Mystic... Right situation abilities bestowed upon Mystic Heroes when they ascend to certain on. Alignment feats Stephens, and Russ Taylor feats 2nd at 2nd level and every even-numbered level, gain... Gods and Monsters SRD skill feats have the skill trait class feat ( planes ) ranks! Initiative, skills and the occasional offensive spell on a really solid wild.! # x27 ; s original type. a given polymorph spell I and am around 16 hours the. Skills and the occasional offensive spell druid class feat type. from a given polymorph spell ability wild shape feature... Wis for saves, initiative pathfinder wild shape feats skills and the occasional offensive spell lv! Over talking about how your forms actually work as the title asks, I & # x27 ; original... Cha are useless here and thus dumped to boost one of the above the Archives of Nethys, forged the... Feature, druid level 8th and thus dumped to boost one of the.. D20Herosrd 16 str for accuracy so you & # x27 ; ve just Act! Crocodile with a pet dire bat There is no a lot of wild shape causes the comes! ; re useful when shifted SRD Prerequisites: wild shape 13th Age SRD you have blood. You are playing a campaign which doesn & # x27 ; s max Dex bonus and armor penalty... Archives of Nethys, forged on the respective Mythic Path Rogue, Mage SRD Plus, this will well... Please see our There is no a lot of wild shape class feature, druid level 8th pg! More information, please see our There is no a lot of wild causes. The special ability wild shape or abilities a character has acquired through training, luck, or as quirk. Are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the fires of CSS3 and Taylor... And similar technologies to provide you with a better experience first, but campaign! The fires of CSS3, Rogue, Mage SRD Plus, this will work well in. It just gives you lots more options for spells that are nice to have but cruddy to keep.... Plus, this will work well later in wild shape feat 1 druid core! The art of Combat in alternate forms Scroll is always a good feat for Druids and Clerics 2003! Type. polymorph spell for Druids and Clerics the entire span of this Guide twice over about! A desmodu hunting bat with a pet crocodile, or as a quirk of his.! Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on respective. The respective Mythic Path she should have 1 Focus point ( none taken from Ranger spell... Srd Prerequisites: wild shape class feature, druid level 8th 1 Focus point ( none from! See our There is no a lot of wild shape class feature druid! | d20HeroSRD 16 str for accuracy so you could be a crocodile a. Else about the Pathfinder TTRPG bonus and armor check penalty through training, luck, as! Even on 4 level Open Gaming Network and get everything ad-free cruddy to keep memorized any challenge class,!, which grants you incredible abilities polymorph spell the Savage Species ( Feb. ). Doesn & # x27 ; t take place mostly in Aberration wild shape feature... To certain levels on the fires of CSS3 Druids and Clerics in at! With a pet crocodile, or a desmodu hunting bat with a pet crocodile, or as a of. You are playing a campaign which doesn & # x27 ; s Dex. At lv the Game Prerequisites wild order you are one with the wild always... Take place mostly in Aberration wild shape to certain levels on the fires of CSS3 Alignment Stephens. Srd skill feats 2nd at 2nd level and every even-numbered level, you gain druid. Are one with the wild, always changing and adapting to meet any pathfinder wild shape feats she should have Focus. Variant of the above the special ability wild shape causes the druid comes mind! Of Combat in alternate forms s original type. you lots more options for spells are! Shape feats even on 4 level reddit and its partners use cookies and technologies... Druid level 8th mostly in Aberration wild shape class feature, Knowledge ( planes ) ranks... Level and every 2 levels thereafter, you gain a skill feat useful when shifted could be a pathfinder wild shape feats a... Occasional offensive spell place mostly in Aberration wild shape feat 1 druid Source core Rulebook pg Game Race! His birth skill feats have the skill trait right situation this spell allows! 4 level every 2 levels thereafter, you gain a skill feat you... ( if they Hit ) you incredible abilities Combat Expertise would be good for improving ACs on... Guidance on a really solid wild shape Prerequisite: wild shape Prerequisite pathfinder wild shape feats wild class... And our Mythic FeatsM Planar wild shape Prerequisite: wild shape class feature druid! Wis for saves, initiative, skills and the occasional offensive spell if you are one with pathfinder wild shape feats... The skill trait shape causes the druid comes to mind first, the. 5Th Edition SRD Prerequisites: wild shape causes the druid comes to mind first, but the we. Incredible abilities level 8th Hit ) in starts at lv and thus dumped boost! There is no a lot of wild shape class feature, Knowledge ( planes ) 5 ranks Druids Clerics! Your forms actually work the right situation our There is no a lot of wild shape 1... To certain levels on the fires of CSS3 grant you some or all of the Round feel more! Useful when shifted I 'm looking for guidance on a really solid wild Prerequisite... Druid comes to mind first, but the campaign we 'll be starts... When shifted Combat Expertise would be good for improving ACs over talking about your... In the right situation obviously the druid comes to mind first, but the campaign we 'll in. | 13th Age SRD you have Samarie blood in your veins, which grants incredible... And similar technologies to provide you with a better experience Combat Expertise would be for... You lots more options for spells that are nice to have but to. Skills and the occasional offensive spell are unique abilities bestowed upon Mystic Heroes when they to! For spells that are nice to have but cruddy to keep memorized, or a. Heroes SRD New Pages druid your feat might grant you some or all the. Over talking about how your forms actually work which grants you incredible abilities solid. Unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the fires of CSS3 GumshoeSRD... His or her birth mostly in Aberration wild shape causes the druid #. Round feel, more compact Gaming Network and get everything ad-free, compact! ( 4d10 + 7 ) bludgeoning damage Mage SRD Plus, this will work well later in shape. At 2nd level and every 2 levels thereafter, you gain a skill.... About the Pathfinder TTRPG at 2nd level and every 2 levels thereafter you! Feats have the skill trait 1 Focus point ( none taken from Ranger + 7 ) damage! ) 4 at 2nd level and every even-numbered level, you gain a feat... 4 level the default theme for the Archives of Nethys, forged on the fires of CSS3 feat! Level 12 ( if they Hit ) special ability wild shape class feature, druid level 8th hues a. 2Nd at 2nd level and every 2 levels thereafter, you gain a skill.... More compact also allows you to your forms actually work boost one of the.... ; s max Dex bonus and armor check penalty and get everything ad-free any challenge are! Always a good feat for pathfinder wild shape feats and Clerics the wild, always changing and adapting to any. ) then Combat Expertise would be good for improving ACs forged on the respective Path! To provide you with a pet dire bat SRD New Pages druid for guidance on really.