Edited to remove loadings to offer a smooth watch. Once the Owru Chief is taken care of you'll find yourself back in the Deep Jungle, this time heading towards an Owru Shrine, You probably saw the shrine on the way to your current location, so retrace your steps and keep watching the yellow marker, You'll notice that the shrine is out of reach, but not for long - keep sticking close to the path hugging the wall near the shrine and go around the back, you'll find a lot of flammable cacti near a tower, Burn the cacti away and climb the tower, and then use the rope to climb inside, You'll need the treasure from in here to keep progressing, so let's go, Follow along the path, picking up items and resources along the way, Once you come to a long path sloping upward be wary - this is prime boulder rolling material, stay on your toes, and sprint to alcoves when rocks start dropping, At the end of this tunnel you'll be faced with a chest across from a few platforms - be quick, as these platforms will drop, Open the chest for an item that is strikingly similar to The Legend of Zelda's hookshot - this grappling hook, an "Owru artifact," will allow you to cross large gaps, allowing us to get into the Owru Shrine, Head back outside, go back to where the yellow marker indicates the shrine is, and use the new item to cross the gap from the tall climbable stone pillar, Head inside Highpath Hollow, and watch for Kaktos, Head into the main room and climb the vines on the right side of the room, dip inside and jump on the switch to unveil some target switches in the main room - you'll need to have a companion weigh the switch down, Move back into the other room and quickly shoot both targets from the centre of the room, A path in front of you will open, and your companion will return - you can just jump over to continue, Just follow the path to get back out to Deep Jungle, Finally, follow this fairly linear path to meet up with Irontalon and get to the Shrine, Once you reach the Owru Sacred Grounds, all you need to do is follow the path to find the massive beacon, and head inside, As soon as you move inside the beacon, you'll likely notice that this is definitely a dungeon, and it's time to find a path through, In this dungeon it's important to read the messages from owru statues to progress, If you talk to the owru statues, you'll find that the first owru speaks "half the truth." To exit to the world map, find your. Take the ladder to the left, and you'll find you'll have looped all the way back to your home again. This is the shortest walkthrough of the story mode of Oceanhorn 2: Knights of the Lost Realm.00:00 Opening Storyline 11:30 Galactoss-Giant Cephalopod ( First main Boss )37:20 How to Get Bomb58:00 The Train to White City Puzzle1:14:00 Great Forest of Pirta ( Emblem of Earth )1:20:00 How to Get a Grappling Hook1:37:00 Gates to Owru Sacred Grounds1:41:00 Pirta Beacon Hall Puzzle2:02:30 Chora Tuyk- Fire Bird ( Second Main Boss )2:36:30 Submeria ( Emblem of Ocean )2:58:30 Second Thunderstorm Location3:11:30 Location for Diving Helmet3:16:00 Third Thunderstorm Location3:30:30 Ootheca Puzzle3:45:00 YURMALA - The Big Turtle ( Third Main Boss )4:11:00 Journey to The White City ( Emblem of Sun )4:16:00 Key to High Philosophers House4:25:00 Escape Prison and Get Back Your Gear4:36:00 Prototype Spider Bot5:02:00 MESMEROTH - Fallen Arcadian Warlock ( Fourth Main Boss)5:22:00 Escape Ocean Horn5:26:15 OCEANHORN - Living Fortress ( Final Main Boss )About Game:A GRAND ADVENTURE Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. And overall I enjoyed the game and finished it (does anyone ever really finish BotW lol). There seem to be so many of these clones. There is certainly space for more open world fantasy games in the spirit of Zelda and the like, but the fact that Zelda has been referenced so pervasively in the review speaks for itself. My 100% guide that I recently posted has some notes that could help.. When he's not busy playing games or writing, you can find him down at his local MMA training facility learning how to punish the unrighteous. That's a shame. Feature: Which Zelda Game Has The Best Ganondorf? I would say that most Zelda games usually have additional gimmicks on top to keep that core gameplay loop fresh. I use HDPVR2 to record. These warriors are led by none other than Mesmeroth, an evil warlock who was defeated in a decisive battle in generations past, and its up to your hero to stand up to the threat by collecting three ancient MacGuffins scattered around the world and finishing Mesmeroth off once and for all. This is our first moment at sea! I kind of like ocean horn 2 as well. A few basic tips to get you started, and then a full walkthrough to read through. 4), Near pond north of Master Mayfair's Estate, Behind lighthouse on east side of village, Cross bridge east of lighthouse on small island on east side of village near gravestone that says "This text is too worn out to read", Exit door on second floor of Shop Keeper's House, Exit back door of Inn to find it in the corner of the backyard (or burn fence with bombs/fire spell if you come back later), Near Arne Village gate on west side of town: use fire spell to burn shed door, When taking Trin to Master Mayfair, see the dark troopers in the village, Northeast of village after using bombs to open gate near old warehouse, New Warehouse: north of Mayfair's House, south of boat dock, Enter from second story door after climbing ladder in backyard, Keiko's House: southwest of boat dock (white and red brick house), Abandoned House: southwest of boat dock, north of Mayfair's house (red brick house), Blacksmith's House: west of boat dock, north of Abandoned House (white brick house with large metal chimney), Town Bar: immediately west of boat dock with sign that has "Bar" written in the Arcadian Alphabet, Notes: has Nine Mavericks Game, and Genco Vending Machine, Shop Keeper's House: west of Town Bar and boat dock with sign that has "Shop" written in the Arcadian Alphabet, Fisherman's Hut: northwest of dock near bridge with lever, Arne Inn: northwest of dock and Fisherman's Hut with sign that has "Inn" written in the Arcadian Alphabet, Arne Inn Guest Room: climb ladder from backyard of Arne Inn and enter door, Treasure Chest: Miniature Airship (75 coins), Arne Inn Guest Room: needs Innkeeper's Key from Abandoned House, Woodcutter's House: round white house on west side of town with a crane holding wood logs near Arne Village gate, Warden Woods: through Arne Village gate on west side of town with The key to Arne Village gate, Shoot target in northwest near pond to open gate, and place golden sphere on golden button, Climb vine behind stone gate in center of woods near sign that says "Road to Arne Beacon", Northwest of woods: jump across broken bridge, Northwest of woods: crawl through hollow log behind broken bridge, Riverside Cave: near river in southeast of Warden Woods, Beacon Hill: through Warden Woods near sign that says "Road to Arne Beacon", In front of Arne Beacon in the south of Beacon Hill, Room in south side of Arne Beacon: use barrel on fire to break wood wall, Room in south side of Arne Beacon on second floor: use barrel on fire to break wood wall, Room in west side of Arne Beacon - place object on orange switch, In center of Arne Beacon: need to use Key to, In Warlock's Hideout (from teleporter in Warlock's Chamber), Beachside Cave: near lighthouse in Arne village, Notes: has Nine Mavericks game, Beachside Cave: Master Mayfair gives it to you to get the Taurus-1 hoverbike, Ride hoverbike through Arne Village Outskirts, Old Mine: ride Taurus-1 hoverbike through Arne Village Outskirts, Arne Village Outskirts: ride Taurus-1 hoverbike through Old Mine, Highroad Campsite: ride Taurus-1 hoverbike through Arne Village Outskirts, jump off and climb up ladder, Treasure Chest: Peculiar Device (150 coins), Fortress Ruins: from World of Arcadia and Highroad Campsite, Behind gate opened with level hit by Trin's daggerang, jump on box over wall, Climb vine on north side of wall in mid-east of map and drop down and walk along top of wall, Fortress Underpass: from Fortress Ruins use, The Sernoa Station: from Fortress Underpass exit to World of Arcadia and enter gate, In scrapyard at the east of map move the golden sphere to the golden button, The White City: from World of Arcadia train from Sernoa City, Climb ladder to roof ledge of shop near train station in northeast, Walk along pipes from Station area above Lower Town, Drop down from pipes from Station area above Lower Town, Light fires in Lower Town atop roofs across canal from inn with Fire Spell, In Lower Town across canal from inn climb pipes and jump on roofs to metal bars, In Lower Town across canal from inn where fire kaktos attack climb pipes, use bomb, and climb to top of building, In Lower Town near harbor and church ruins: climb ladder to pillars and jump when spikes are coming down, In Lower Town at harbor a knight gives you this key when you talk to him, In Lower Town near harbor on roof of Warehouse Number 2 jump on boxes between buildings and walk over metal bar to other building, Shop: from The White City near train station in northeast, Arcadian Officer's House: from The White City near train station in northeast, House Number 1 A: from The White City near train station in northeast, House Number 3 A: from The White City near train station in northeast, Storage Room: from The White City in Lower Town in building with sign that says "City Brew Hall" in Arcadian Alphabet, Red Herring Inn: from The White City in Lower Town in building with sign that says "Inn" in Arcadian Alphabet, Hermit's Study: from The White City in Lower Town - Master Mayfair's room at the inn, House Number 3 B: from The White City in Lower Town near inn above gate opened by lighting fires, Treasure Chest: Rough Diamond (200 coins), Press blue button and hit three targets with Caster gun ammo, House Number 2 A: from The White City in Lower Town near inn next to gate opened by lighting fires, House Number 1 B: from The White City in Lower Town next to inn, Round House Number 1: from The White City in Lower Town near inn, House Number 1: from The White City in Lower Town near church ruins, Merchant's House: from The White City in Lower Town near church ruins, Tech Shop: from The White City in Lower Town near harbor and church ruins, Treasure Chest: Picture of Trin (? The core of the experience is centred around exploring a semi-open world in search of treasure chests and secrets, with the occasional enemy encounters or simple puzzles acting as rewarding distractions. This is an adventure Lily Story is a dress up game where you can decorate the characte Do you like stylish clothing? It goes without saying that the early months of the Switch saw the new console effectively being defined as a portable Breath of the Wild machine that you could also maybe play other games on if you really wanted to. Defeat the Cepedes of Abandoned Mines Making Friends Release the Direfolk's prisoner Fabled Gardener Lift the curse from the Forest Shrine Town Sheriff Protect the Peace in Tikarel Honey Man Find out what happened to Honey Man Frutti di Terra Ship an item to another island Champion from Below Clear the entrance to Grand Core Leveling Southwind Isle There are occasional brief glimpses, both in combat and in puzzles, where you can see the potential of having these AI partners at your command, but that potential unfortunately goes mostly unused. Walkthroughs Oceanhorn 2 Full Walkthrough Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon By Dave Aubrey | Aug 20, 2020 iOS + Android + Switch . Youre told to collect bloodstones but not how many?? Our Oceanhorn 2: Knights of the Lost Realm walkthrough gets more intense with every part. The lever to open the gate is found behind the large arch structure you passed by, up on a platform. Behind the staircase there's some pots and a switch. This is all backed by a relatively laidback soundtrack and the excellent voice work mentioned earlier, which all combines to make for an experience that both looks and sounds great even if the gameplay doesnt always fulfil its potential. @pixel_jones that's great, can't wait to get it. I might play it, the original was pretty fun. For example for "Defeat fire bird" I listed the following: "Pirta Beacon: burn brambles with Fire Spell and use Grappling Hook to climb towers, then use Grappling Hook to ride the fire bird and attack its weak spots with your Sword".This was the first part of the game where I . I really enjoy the classic Zelda gameplay loop and am willing to put up with the downsides to get my exploring, puzzle-solving, dungeoneering fix. I'm still rooting for the Studio. Contextual commands will allow you to direct these allies into battle, or have them help you with the solution of the game's most clever puzzles! Learn how to dispatch. If you want more walkthrough content like this, make sure to let us know in the comments section below! That is where mobile games fail when coming to console - not making use of the console controls. | Oceanhorn 2 More boss and dungeon solutions for Oceanhorn 2: Knights of the Lost Realm Well Zelda is just a clone of Minecraft according to the highly educated YouTube comments section! Learn the location of Skerry on the beach. As it stands now, though, this seems a mite unfair, don'cha think? In the game you explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. I would give this a 7.5 - 8 out of 10. You'll find the exit in the next room, and you'll emerge out of a dark tunnel and onto a beautiful beach. Take the pot of Honey to Gillforks Drop. Hermit Island If you need help in any of those areas just take a look below, and if you're already past this stuff, take a look at our next guides for what you need, Check our next guide for how to finish Arne Beacon, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), You'll start the game on a beach - head towards the yellow marker on your minimap in the top right corner of the screen, this will be your main goal throughout the game, and you'll want to move towards it whenever you're lost, Move from the beach onto the island, and climb the ramp to activate the switch to lower the bridge, Head into the mine, leading to the Old Pirate Hideout, In the first room of the hideout you can mount the platform to your right, and use it to jump over to the box on the floor, and then the raised chest on a platform - jumping is done by walking off a ledge, just like older Zelda games, There are multiple pathways in the next room, but just follow the path on the floor to find the blue switch and stand on it to open the door, You'll get the shield from the chest, now go into the last room and find the exit with a boulder - hold up the shield and walk into the boulder to push it off the edge, and then jump across, There's a red switch on a platform - these will not stayed pressed when you stand on it, so get a pot from the left side of the room and place that on the switch to open the door, If you need health, you can get some by jumping on the box and ledge at the back of the room - once the enemies are defeated, open up the chest and open the final locked door in the previous room, In the next room you can push the boulder down the ramp to attach the enemies at the bottom - or just fight them, In the next room take a barrel off the floor and brush it against the bonfire, then run to the planks boarding up the exit to burn them away, and collect the chest inside, Once done, move up the ramp to the right of the room and once in the next area you can collect the chest on the shipwreck in the centre before moving through to the exit, Galactoss is the first boss, and he's a big ugly octopus with multiple phases, The first phase will have him simply hitting you with his large tentacles, and all you should do is attack the tentacles, and dodge roll once you see an attack animation, Once you've taken down enough tentacles, Galactoss will open his mouth allowing you to deal massive damage, In the second phase Galactoss will use the tentacles to throw pots at you, meaning long-range tactics are useless, Just attack as quickly as possible, and Galactoss will open his mouth for attack again, If you run low on health, you can get more by sometimes taking down tentacles. Plus, its another game that interrupts itself way too much, which I cant handle lol. There is no instructions on how to exit the game to play again later. The art is great, though, and feels "inspired by" while still maintaining something consistent between the two titles and improved that they can build on. Luckily, presentation is one area in which Oceanhorn 2 redeems itself somewhat. Given that it's on 40% sale right now, I'm definitely going to give it a shot. Rarely do these rise beyond the typical bomb the wall or light the torches sort of conundrums, but they still introduce some nice variety to the gameplay and make progression slightly more cerebral than simply marching through dungeons. Graphics are sweet, exploring is fun and it plays just nice. Maybe it's twisted logic and I will enjoy this one?! If you think you are an expert then please try to help others with their questions. Walkthrough Playlist All Parts From: MGD Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Oceanhorn 2: Knights Of The Lost Realm - Gameplay Video, Oceanhorn 2: Knights Of The Lost Realm - Gameplay Video 2. More and older type of Zelda experience. Oceanhorn 2: Knights of the Lost Realm is an open-world action-adventure video game developed by Finnish studio Cornfox & Bros. So I played this for a few hours and I don't understand the somewhat poor rating. Obtain Earth Emblem, unlock bows and arrows. It's interesting b/c it was seen as a darling on mobile - and it only leaves me to believe what one review said: when there is no real competition it is great, but when you have to go up against console quality games like Breath of Wild, it no longer is that great. @CarlosM87 Right? OCEANHORN 2 - Gameplay Walkthrough Part 1 - Galactoss Boss (Apple Arcade) - YouTube OCEANHORN 2 walkthrough playlist -. @TheFrenchiestFry people have been mining and crafting since long before taking virtual adventures. Combat is handled much akin to the swordplay in the older 3D Zelda releases, although here, it unfortunately feels far less engaging. It's currently on a big sale on the eShop and decided to check on the reviews for this game. But, other than some light RPG . The narrative is fine for what it is, but its the sort of thing that feels like it gets in the way of the main experience just a little too much. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Played, recorded and. I thought the dungeons in BotW were too samey (although overall a great game), generally liked but bailed on Skyward Sword due to reusing bosses, and bailed on Minish Cap as it became tedious to me. When youre in dungeons or just poking around in one of the overworld sections, youre sure to come across the odd puzzle that dangles an enticing treasure chest or reward just out of reach. That consistency says there is a problem that should be resolved. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023). Now, three years later, Oceanhorn 2: Knights of the Lost Realm has seen a release on Switch, bringing with it the promise of evolved gameplay built upon the strengths of the original. In Oceanhorn 2: Knights of the Lost Realm, players become a boy who has been trained to become a Knight of Arcadia. Many times, then, it feels like the thin story doesn't add much to the overall game, but neither does it necessarily take away from it. Not quite as big as the last one, but feel free to look around, Once you're done, head to the yellow marker which denotes the Inn, You'll get a key from a chest in the main room, and then you'll have to exit the building through the right exit and walk around a ramp to get up to your room and rest - yep, you're going to sleep again already, Once you wake, a commotion will be happening - exit your room and find Irontalon - he'll be gone, just search his room and use the rope to exit, There's a trail of feathers for you to follow to find where he's gone, and you'll find yourself in the Deep Jungle, Keep following the feathers, but watch out for enemies along the path, there are plenty of them, Once you get to the river, you'll probably notice you're in trouble, as you can't swim well - there's a path made of stones just below the water to the left side of the river which you can use to cross halfway, Once you've made it to the end of the stones, you can use the ice shot you just picked up from enemies you've defeated to make an icy platform to climb onto to recover stamina and swim to the dock up ahead, Climb around the dock and keep moving up the ramp, and follow the path forward while watching for enemies, Cross the river and continue to watch for enemies - these blowfish that throw pots can drop ammo and health, though, Keep moving forward watching for enemies, and try to get to the yellow marker, but make sure to pick up items and health on the way, You'll eventually come across an Owru bandit camp - be careful and make sure you have plenty of health as you move through, On the right from where you find the camp is a gate you need to get open - time to find the lever, If you go left from the camp, you'll come to the front of a giant Owru pyramid, and there's even an achievement at the top for you, Back at the base of the pyramid, you'll see the switch located on top of a wooden ramp where an Owru should've been shooting at you, Head inside the gate and you'll find yourself in an underground Owru bandit camp. 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