He greets the Dragonborn as his Champion and an option is presented to agree or disagree with his assertion. Past the gate, at the top of the first flight of stairs, two unlocked chests are on the right. Turn west at the first chance. Once you have both the Elder Scroll and the Lexicon, return to Septimus Signus at his outpost. At this point, you can hear part of an argument between J'darr and J'zhar, two Khajiit brothers. I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. Responding either way has no discernible consequences. Sulla's Journal is resting on a barrel to the left just before the campfire. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium. Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. my question is. Elder Scrolls is a FANDOM Games Community. Alftand is an ancient Dwemer Ruin located southwest of Winterhold. At this point you will have access to a Dwemer lift for quick travel between Blackreach and the surface, in case you want to make a trip back to town before delving further underground. To decipher the code, press the third button from the left a few times until the Lexicon opens and button two lights up. The exterior area contains a deserted camp, but upon investigating the ruined shack near the campsite, you will find an Expedition Manifest written by expedition leader Sulla Trebatius, hinting that you may not be alone when traversing Alftand. Take the walkway across to a caved-in area with a Dwarven spider, a novice-locked chest, and two overturned sets of shelves holding a random potion. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. You should just know that the Spiders can attack you both at close and long range. This section contains bugs related to Discerning the Transmundane. The path then turns to the south and leads back into the icy tunnel. To the right of the barred doorway is a bed roll and a copy of Dwemer Inquiries Vol I on top of a barrel. Let us know, we can help out if this wasn't the answer you were looking for. The Dragonborn finds various clues along the way as to what happened to them, including finding two Khajiit brothers, one alive and one dead, as well as other dead members of the expedition in various other places. Transcribe the Lexicon Once inside the Tower of Mzark, the Lexicon must be placed in the receptacle, and the Oculory must be activated using the four buttons on the platform above the Oculory. There is an expert-locked chest and a metal dresser at this point. To the right of the gate is an apprentice-locked chest. https://en.uesp.net/w/index.php?title=Skyrim:Discerning_the_Transmundane&oldid=2766170. That's not the only problem however, as soon enough Dwarven Spiders will appear as well. The Dwemer were the last to touch it. Head south, eliminating a Dwarven Spider on your way and afterward go east. Bear you hence this extractor. Regardless of the chosen option, you will have to find Septimus Signus. There are five more bed rolls, with a lute lying between two of them, and a copy of Chimarvamidium, the non-skill book version, under a bowl on top of a barrel. The five races whose blood you need to harvest are Altmer, Bosmer, Dunmer, Falmer, and Orsimer. He's directed me to a Dwarven observatory that supposedly houses an Elder Scroll. Southwest of Winterhold After reaching the destination, you might consider spending some time to examine the ruined buildings, though it's of course completely optional. There are several iron and silver ore and ingots scattered throughout the room and more dwarven metal. Dwemer Ruins Elder Scrolls V: Skyrim - Walkthrough - Part 48 - Alftand Glacial Ruins (Skyrim Gameplay) theRadBrad 13.3M subscribers Subscribe 2.6K 285K views 11 years ago This is the last video for this. The Elder Scrolls V: Skyrim. The Dragonborn met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. Now press that button, and a large set of lens crystals descends from the ceiling and stops. On your way you should explore all the nooks and recesses, searching for valuable items and chests which you can picklock. After it is destroyed, an adept-locked chest can be found in the rubble. One centurion is destroyed and is lying prone before its station, and the other activates as you approach. Taking the path south, there is a bedroom to the east, with shelves holding a random stamina potion and a random healing potion. At the end of the corridor is a door that opens into a large room, with pipes crossing above ahead. Don't forget to check their bodies afterwards, as you can find some precious items in most cases. The Anfalas, or Long Shore, also known as Langstrand in Westron (the Common Tongue), lay between the rivers Lefnui and Morthond, south of the Green Hills of Pinnath Gelin. Then the game CTD. Beyond the gates are stairs leading up, with a button on the left that closes the gates and stops the flames. Passing the remains of a Dwarven spider, eventually you enter a large room with a worktable loaded with the wreckage of two Dwarven spiders, a copy of Dwarves, v2, an empty random soul gem, an iron dagger, a copy of Dwemer Inquiries Vol III, three soul gem fragments, and a book of Research Notes. He told me that the ancient Nords used an Elder Scroll to cast Alduin forward in time. Activate the mechanism with the Attunement Sphere which causes the floor to retract into stairs. Against the northeast wall are three chaurus egg sacs. There is a second caved-in area off the path to the north. Doing so will activate a relatively harmless fire trap. Amidst the confusion, he begins to levitate and Hermaeus Mora disintegrates him into a pile of ash. Harvest blood from a High Elf, Wood Elf, Dark Elf, Falmer, and Orc. After reaching the northern part of the ruins you will come across J'darr, who will automatically be hostile towards you. If you travel far enough into the crevice southeast of Alftand Ruined Tower, you can activate the Alftand map marker and subsequently fast-travel to the main entrance, thereby avoiding a portion of the exterior ruins. Near the base of the stairs are two Falmer tents, both containing fire pits. Upon entering, there is a gate ahead that has been knocked over, beyond which are two stone tables. There is also a tower housing a lift, but a closed gate, which can only be opened from the inside, blocks access. You would therefore reach the upper ledge, containing a chest with some precious treasures. To the left is a torture rack with a bowl of coals and human bones, and to the left of the rack is the dead body of the High Elf Valie on a table, with shackles by her hands and feet along with a Dwarven dagger and a bottle of random poison. Upon leaving the chamber, the Wretched Abyss appears again as a manifestation of Hermaeus Mora. You will come across a stronger enemy soon enough, in the form of a Dwarven Sphere (screen above). Head up the spiral stairs until the Dwemer mechanism is reached. Reach a chamber with a locked barred gate to the NE. There is also a forge in the room. Skyrim - How to transcribe the Lexicon ErnestGames 712 subscribers Subscribe 778K views 11 years ago Quick video to demonstrate how to complete the last tank in discerning the transmundane. Before climbing up, there is a gap between metal bars underneath the stairs leading to the body of Endrast with a Falmer arrow in his shoulder. As you approach, two leveled Dwarven spiders will emerge from Dwarven scuttles on the walls. The essence of a god. At the top of the stairs are several pressure plates, all of which trigger spear traps from the ceiling. If you give the lexicon to Septimus before reaching level 15, it may be necessary to wait for a, Corpses fed on while in Beast Form or with the. The world beyond burns in my mind. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. [1] After dealing with him, continue exploring the ruins. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. A panoply of their brethren could gather to form a facsimile. Reading the book will reveal some of the knowledge hidden within. You can solve the puzzle by completing the following steps with the controls: If not, you can reply to this message using the field below. Beyond these items is a fire with a set of shelves being used as a cooking grate, with a small Dwemer plate metal and a charred skeever hide on top cooking. "I can almost hear them. Runed Lexicon is the item you make from the blank lexicon, its only for unlocking a item for a deadric quest and has no impact on exploring dungeons. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. Though getting there is hard, the ruins themselves will be hard to miss. Beware from this point, as you will begin encountering Dwarven automatons coming out of pipes. If you kill Septimus Signus right after he gives you the stage to harvest blood, you will fail the quest, but the game will still prompt you with the "Harvest blood" option every time you loot the corpses of Orcs or elves. To the northwest is an open gate leading to a lift which takes you up to Alftand Glacial Ruins. On your way you will encounter the Khajiit brothers again. It was not densely . Quest requirements: The first part of this quest can be completed at any moment during the game. Hermaeus Mora in the form of a Wretched Abyss. There are approximately two-hundred ingots worth of Dwarven scrap metal, ideal for advancing the Smithing skill and earning gold. The top shelf is accessible by jumping from near the top of the stairs, and holds several pieces of Dwemer metalwork. Part 3 of 7: Killing J'darr. In the northern corner of the lowest level of the room is the alchemy lab on a table surrounded by a salt pile, a Nordic barnacle, a sample of blisterwort, a butterfly wing, a sample of scaly pholiota, an orange dartwing, and a sample of bleeding crown. Upon entering the zone, there is a bedroom to your left containing an unlocked chest and two tables holding several pieces of metalwork, a Falmer helmet, and a shield. The path continues to the north past a barrel holding a bottle of alto wine, a small coin purse, and four loose coins. Once you jumped down, you will find the body of Yag gra-Gortwog, riddled with arrows. The crazy mage will tell you that the Elder Scroll should be at the Blackreach and ask you to record the contents of the Scroll inside a special dwarven artifact. At the end of the cave will be a door exiting far under the wooden bridges leading to Alftand. You should consider creating an account here. Septimus doesn't care about the Scroll itself, but wants the Dragonborn to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him. Talk to the abyss, and you will learn that the voice coming from the abyss is that of Hermaeus Mora. Move to this new pedestal (at this point, the Blank Lexicon may be glowing blue). The remains of the camp of an ill-fated expedition led by Sulla Trebatius are perched on the edge of the cliff. Uncover the secrets of the mysterious Dwemer lockbox. She asks the Dragonborn to retrieve it from a radiant location, typically a Dwemer Ruin or bandit stronghold, but the chosen location can also be on Solstheim if Dragonborn is installed. A tripwire that triggers a Falmer claw trap is just past the waterfall. Climb on to the exposed bridges and find your way to the marked entrance. Several functions may not work. To the south there are two Dwarven scuttles; one is blocked by rubble, while the other houses a Dwarven spider. Through the door to the next area you will find an unlocked chest behind a pressure plate. When you are ready, follow the quest marker through Blackreach until you reach your destination, The Tower of Mzark. Either victor will be hostile to you. Under the shelves on your right is an adept-locked chest. . Opposite the shelves is a table with metal items and a Falmer sword. Just before the next corner, there is a scuttle on the right from which a Dwarven spider may ambush you. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). Behind the table, among the rubble is an unlocked Dwemer chest. Characters Far north of Winterhold, there is a small cave called Septimus Signus's Outpost. Enter the Alftand Glacial ruins. Now press the third button twice, which will align the lenses such that they direct shafts of light onto the round, green windows of the Oculory, and also uncover the far left button. To the right of the pipes is a flight of stairs leading up to an area covered in an oil slick. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Be on your way, and Septimus will find you if he has further need. He then approaches the lockbox and the locking mechanism begins to spin. An adept-locked chest can be found next to him. If you want, you can sacrifice some time to jump between the moving machine elements. The button opens the gates opposite, and also triggers twin flamethrower statues that fire constantly down and across the passage in front of the now open gates. The gates will still be open to the Tower of Mzark, and you can retrieve the lexicon. Elder Scrolls is a FANDOM Games Community. Go forward and after reaching a small cave carefully go down and initiate a conversation with Septimus Signus (screen above). There are two flame spouts firing intermittently from the main structure towards the west and north. Quest: Discerning the Transmund. A little further on you'll hear two Khajiit arguing.. To the north against the northwest wall are two more tanning racks opposite a dead Falmer lying in front of a door. The Blank Lexicon is a tool the Dwemer invented to read the Elder Scrolls without the whole turning into Matt Murdock thing. He will also give you two items required to complete this mission, i.e. Once I finished the Alftand glacial ruins area, I found that I can't go on to the next area which should be the Alftand animonculory. Back to the west fork, the path descends past the remains of a Dwarven spider. Around the corner, the tunnel continues to descend to an area where the hostile J'darr is standing over his brother's corpse. Valie's body can be found on a table with shackles. Be ready for destroying more Dwarven Spider Workers. I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a dwarven artifact. Have fun using it on our WWW pages. To the west are more enemies along the path to the door to Alftand Animonculory. Come when its set is complete.". Save your game and head onwards. It's marvelous.". Also, it is possible that if you remove the scroll without retrieving the lexicon, you will not "discover" the Tower of Mzark, and you will not be able to fast travel there. To the left are several stone tables holding various Dwemer items. Enter the Alftand Cathedral at the end. I have devoted my life to the Elder Scrolls, but their knowledge is a passing awareness when compared to the encompassing mind of divinity. By. On the other side of the metal grating is a column of large shelves. Choose the south-west corridor and be ready for some more Falmers. Quest ID On the shelves, in addition of Dwemer metalwork, is a piece of iron ore, a piece of silver ore, and an apprentice-locked chest with a random potion beside it. Once the quest has progressed to where he should be dead killing him does not count as a crime. I can see. Alftand AnimonculoryAlftand Glacial RuinsAlftand CathedralAlftand Ruined Tower If you are finding the Elder Scroll for a. The two pedestals to the left of the Receptacle, the taller of which is now active, control the ceiling lens array. The. Extraordinary. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him. Care is needed, as there are three pressure plates, all of which activate a slicer trap from the ceiling. Then head down the wooden planket bridges and into the Alftand Glacial Ruins. Here is a list of the mods I have installed: Go up the curving stairs along either wall to find a control panel with a stand that has a slot for the Lexicon. To the left of the gory table with shackles is a tanning rack. The Ruined Tower is an ideal source of Dwarven scrap to smelt into Dwarven metal ingots. Neither choice will affect the outcome of the quest. On your way to the next location you will encounter the monsters known as Falmers (screen above) for the first time. Alftandis an ancient Dwemer Ruin located southwest of Winterhold. Above the piston is a scuttle housing a Dwarven spider. Umana tries to convince Sulla to abort the expedition, but Sulla refuses to give up. On your way you should note a small room in the north with a locked gate. Inside, you will find the Oculory, a large Dwemer machine that occupies the last room of the Tower. Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. The passage turns around a metal grate, where a leveled Dwarven sphere emerges from a scuttle. To the south are two flights of stairs, with the remains of a Dwarven spider partway up. PSN: shoe7ess. It serves as the Daedric quest for the prince Hermaeus Mora. Go south, then West. The path continues past this to the east. Start off by finding a place from which you will be able to safely slide down (screen above), reaching the coast. Make a right and continue straight along that road and across a bridge until you see the Tower. A few things of interest are an Alchemy Lab in the first room and a workbench along with an anvil in the other room. It contains four zones: Alftand Glacial Ruins, Alfta. Eliminate the Spider and check one of the corners, picking another lock. The sealing structure interlocks in the tiniest fractals. Something they didn't anticipate, no, not even them. To fix this, quit the game, then either load a save from outside of the Animonculory or the (auto)save immediately after entering the zone. He claims to have spent time at the Winterhold Arcanaeum. More info can be found here:http://bit.ly/XhxT10Alftand is a large Dwarven ruin southwest of Winterhold. Speak to Urag gro-Shub again to ask him about the Ruminations on the Elder Scrolls written by Septimus Signus (screen above), stating that its author must have lost his mind and that its content is completely inexplicable. At the top are twin open doors; however, behind the right-hand door is a cave-in. Pick the lock if you only can, as there are some precious artifacts to be found inside. You will get a quest stage about finding the scroll for Paarthurnax even if you get this quest from the Dawnguard questline and have never yet met the dragon. J'darr is a Khajiit in the Alftand glacial ruins. He will then tell you that you should take Septimus's place, which you can agree to or disagree. After defeating it, climb the next set of stairs leading up to the lift to outside. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. After the conversation is over the Wretched Abyss dissipates and the quest is completed. Just be sure not to use it on a member of your own party. Taking items from Septimus Signus' shelf counts as theft, even after he has been killed. Winterhold Hold Anfalas was the Elvish name for a coastal region of Gondor. A trick. I've inscribed the lexicon. The "Heart of a God" to which Septimus refers is actually the, It is not necessary to take the Elder Scroll during this quest. Pick up the Elder Scroll and the runed lexicon from the receptacle. The Spider Workers are very weak, but if they catch you off . Head out of Septimus Signus's Outpost and open the world map. He asks you to help him see through the cube. Please re-enable javascript to access full functionality. To decipher the code, press the second button from the right four times, pausing between each pressing to allow the Oculory to complete its realignment. Follow the path around the corner to a large room, with a table at the entrance holding several Dwemer items. Map Follow the tunnel as it twists and turns until you come to an unlit campfire with a cooking spit that has been knocked over. There is also a large oil slick on the ground, and several scuttles, two of which house Dwarven spiders. A trick. He then offers the Dragonborn Septimus' position. The room holds an assortment of items scavenged from the expedition members, like Sulla Trebatius's knapsack. Continue SW until you reach Alftand. In this area is a sack of foodstuffs, nine chaurus egg sacs, and a lever on the wall that retracts the bars. "Give it, quickly. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. Alftand Glacial Ruins: After passing some wreakage, there's a little indented area with a treasure chest containing level-based loot. Inside the first tent are three chaurus eggs and a Falmer war axe, while the second tent contains an unlocked Falmer chest. 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