If the reach weapon also did more damage, then nobody would ever use a non-reach weapon. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. Ideally, players will intuit and remember properties with ease. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. Materials, extras, and other customizations for weapons diversify them even further. The blows of a greataxe stagger and daze opponents. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. This ability can be used in conjunction with the Great Weapon Master feat. A critical hit also triggers status. It exists as part of a larger document, The Warrior's Codex, which can be found here. A limited number of shots can be made with a weapon that has the reload property. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone. When you come within 5 feet of a prone creature on your turn, you can use your bonus action to make a melee weapon attack against that creature. $7.50 + $5.10 shipping. When you choose to knock a creature out instead of killing it, nonlethal weapons deal their normal damage. Not only are these some of the best Strength-based light-melee weapons with a d6 damage die, but the thrown property makes you significantly more versatile, especially since you can throw an axe as a bonus action instead of making a melee attack using two-weapon fighting. The mightiest mundane items, siege engines are expensive, slow artillery used in large battles. 10. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. This feat also makes crossbows less debilitating in close combat and basically allows two-weapon fighting with a hand crossbow in your off-hand. It requires 6 medium creatures to operate, which have total cover against attacks from above. When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. ( Info / ^ Contact) HazeZero 7 yr. ago If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. Straps attach the shield to the arms, reinforcing the handle with a series of cloth or leather straps. Ultimately, they should have few negatives for massive gains in fun factor. Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. Modifies: club, greatclub, cestus Feel free to use this document in whichever way is beneficial to your table. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. A damage value in parentheses appears with the property, indicating the damage dealt when you use it with two hands. Status weapons inflict extra effects on powerful hits. Large wheels or rollers allow the tower to be pushed or pulled by 8 medium creatures or 4 large ones . Most classes that have martial weapon proficiency start with one or two for free, as listed in their starting gear. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Adamantite. Ignore the loading property of crossbows, making this the perfect weapon for fighters looking to take advantage of the 1d10 piercing damage and range of a Heavy Crossbow and their extra attacks. When you wield a weapon with a bayonet attached, you can wield it as a melee weapon to make an attack that deals 1d6 piercing damage with a reach of 5 feet. When wielded in both hands, a boar spear gains the reach and wind-up properties in addition to the increased damage it gains from the versatile property. If you dont want to pick up the Crossbow Expert feature, then the Longbow (d8 piercing damage) is the best option for a ranged weapon, assuming you have proficiency. Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. Silver weapons. Bronze. Frodo?) A precious volcanic glass, weapons made with this delicate material are incredibly sharp. 2d6 damage is always going to average out higher than 1d12, and you have no chance of rolling a 1. Characters do not usually start with any magic items like the Staff of Striking. DnD 5e - New Oversized Weapons Handbook. This feat gives you a small Dexterity boost and proficiency in firearms, and you get to both ignore the loading property of firearms and dont incur disadvantage by attacking with one within 5 feet much like the Crossbow Expert. These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of them. There are a couple of weirder, unofficial outliers as well, but well get to them in a minute. 5e PHB pp.144: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. A wooden weapon or piece of ammunition has the blunted modification if it is not made from wood by default, and costs half as much. Its a jet-black metal that shimmers green under torchlight and purplish white under magical light. November 25th, 2016, 10:49 #7. Tower Shield. When an item with the gunpowder property takes fire or lightning damage, it explodes. If you are disarmed of this shield or doff it, the lantern moves with it. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. You can target a number of creatures in that line equal to your proficiency bonus, making new attack rolls for each creature. A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesnt require ammunition. Carrying or storing too much powder is risky. Modifies: shortbow, greatbow, longbow, recurve bow When you roll the highest number on a damage die, you must reroll the die and take the second roll. Both exist to diversify weapons' use and function in combat. Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades When you hold a parrying dagger in one hand and another weapon in your other hand, you gain a +1 bonus to AC. The weapon can only deal bludgeoning damage and gains the nonlethal property. Poison in the reservoir never dries. So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. Items with this modification shed bright light in a 5 ft. radius, and dim light for another 5. Pillars of Eternity is a new intellectual property, but it is not the team's first rodeo This week's video features, 2 Druid Builds, a Ranger Build, an Assassin Build and a Monk Blowgun. Welcome to our complete guide to choosing a weapon in D&D 5e. Filled with liquid and suspended above a gate, wall, or portcullis, creatures in a 5-foot-radius cylinder extending from the cauldron to the ground must succeed on a DC 15 Dexterity saving throw or take damage, or half as much on a successful saving throw. AlternateTree 7 yr. ago. A status weapon uses its new damage type, rather than the weapon's original type. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. Modifies: any melee weapon A trebuchet can fire up to 10 bombs of any type at once, which explode on impact. Finisher weapons are well-suited to executing enemies at your mercy. A weapon can have more than one modification, and modifications are permanent. The creature which aims the trebuchet chooses a point in range at least 60 feet away. Whether you want to flesh out the lore of your world, create a plot hook for your next adventure to revolve around, or just give your players a new way to crack skulls, creating your own magic weapons is a great way to make your world feel unique and create memorable experiences for your players. 0wlington 8 yr. ago It lets the wielder bypass Resistance to nonmagical attacks. This makes thrown weapons, like javelins and throwing axes, great for high-Strength classes like fighters and barbarians. Unarmed Strike. All iron is considered cold iron, and iron is one of the most common materials used to make weapons. An apparatus combining a small shield, a lantern, a gauntlet, and several blades. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. Like, a bigger weapon should generally deal more damage than a smaller one. These flexible weapons wrap around shields and other personal defenses. The ammunition of a firearm is destroyed upon use. On the other, the removal of "feat taxes" (feats necessary to make builds viable) is an admirable goal as well. Create new weapon. This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. A strong, off-white material scavenged from animal, monster, or humanoid corpses which is carved or cut into useful shape. You can use your weapon attack bonus instead of your Strength (Athletics) bonus when you attempt this action. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. Corpse. Ammunition. May 8, 2020. 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