When activated: Look at a from the deck. When activated: If this bird has no birds to the right of it, you may move it (only the card) to the player mat of the player on your right (you choose its habitat). Blue: For a game with less direct competition between players, choose the side that awards 1 point for each targeted item. Draw a bird card from the deck or bird tray. When activated: Gain 1 from the supply and cache it on this card. Players should help each other notice when a bird with a pink power should be activated. You may discard a bird card or any food token to lay an additional egg. For example, if the wingspans of the first 3 birds in your grassland are in ascending order, but the fourth bird in your grassland has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. When you play a bird with a power that allows you to use another players bonus card, draw two bonus cards and place them face-up in the supply. Before gaining this food, you may reroll the dice in the birdfeeder if they are all showing one face. If there are multiple cards with the same highest point value, it makes no difference which one the Automa keeps. If the total is fewer than 6 , lay 1 on this bird. This is optional. She ignores all restrictions regarding the bird card that was played and instead uses the icons along the right column of her Automa card along with the rules below. Note: This is true for other action words (cache, draw, tuck) that give another player something. When activated: Cache 1 from your supply on any bird. Wingspan is played over 4 rounds. / By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Consecutive birds in with ascending or descending scores. When activated: Draw 1 for each bird in your with an on it. Round end: Draw 2 from the deck and add them to your hand. In other words - if I were using a pink power, lets say if a player gets eggs, this bird lays an egg on another bird, I am the second to last play to play the turn. The Brown Shrike was played above in the grassland habitat of the player mat, so the player may place their Duet token on an unoccupied space in the grassland region with any of the following symbols: invertebrate, rodent, bowl nest, <50 cm, or left facing beak. Pay its normal food and egg cost. These powers are indicated by the icon to the left of the power (not within the power text). Choose dice one at a time. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. These cards should be kept separate from the other cards you draw and your bird cards in hand. Each group chooses from a separate set of cards or dice. Count the number of sets. Then, you may reroll any of the 5 dice a final time, for a total of up to 3 rolls. You may discard at most 1 egg from a bird on your mat or 1 nectar, to draw an additional card. For example, if you need 1 fish, you could use any other 2 food tokens instead. The types of food are: Wild: If a birds food requirement includes a wild icon, you can use any of the 5 types of food for it. This bird lays eggs only on birds with the star nest icon. If not, discard them. ", Reporting that the American Avocet card is not providing the between-turn egg when it should. Valve Corporation. Star nests count toward this goal. Each token on a bird card is worth 1 point at the end of the game. This makes a total of 20 edge spaces and 16 interior spaces. When another player uses the grassland action to lay eggs, you may lay 1 egg. Roll it once for each of your birds. You also lay 1 . If the wingspan of the top card in the deck is less than this bird's hunting power, tuck that card to signify that your predator hunted successfully. So this 5 minute timer is not really a concern when actually playing- just reserve 2 hours for each game, and everyone's golden. you both gain 1 from the supply. Activate any brown wetland bird powers you wish, right to left. Pay its normal food cost, but ignore 1 in its egg cost. Keep 1 bird, if there is one. Round down (i.e., if you have 5 eggs in your wetland, lay 2 eggs). These nest icons can be important for end-of-round goals and bonus cards. For this power, the birds that you cache food on do not need to have a caching power themselves. To avoid confusion, be sure to wait for both active players to finish their turns before moving the turn-order dial. This is a typo. Back & Forward Nav: Think of each rule entry as a separate webpage. When activated: Reset the birdfeeder. Next, you may activate the power on the bird card. Also score it normally at game end. Female bald eagles are about 25% larger than males. Wild () means you may use any food. This bird is a nest parasite in the wild: it lays eggs in other birds nests. Click on the "Install" icon near the right end of the address bar. Each time, if you roll 1 , , or , cache 1 here. In this Duet mode example it is round 1. When activated: Tuck a from your hand behind this bird. Discard that bonus card and draw 1 new one. Based on the map section of the Duet map tracker, she will navigate the Duet map until she finds an available space that improves her progress with the Duet map goal for the current round. Food tokens are used to represent these for her; the type of food token has no significance. This should be an option for invite-only games, during game setup. You may do this only once between your turns, no matter how many other players lay eggs. The Duet map tracker shows No Icon in the top right corner, therefore she will look for a valid space starting with the space in the upper right of the Duet map. These birds can migrate as long as there is no other card to their right. If two or more players are tied, add the points and divide them evenly, rounded down. If it has a when played or game end power, you may use it. Using the end-of-round goal scoring card for the current round, match the current rounds goal tile to the symbols on the card to find the base value. You will interact across groups in other ways, though: the whole table shares end-of-round goals, Food is primarily used to play bird cards, but some birds cache food that is worth VP at end of game. This bird eats other birds. If none match, Automa draws 1 and keeps it, face-down. Activate these powers after completing all end-of-round steps. Within the forest, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. Each bird counts just once, regardless of how many eggs it has. Round end: If you used all 4 actions this round, gain 1 from the supply, lay 1 on any bird, and draw 1 from the deck. This goal counts cards that show a bird whose beak is facing left. Pay its normal food and egg cost. When activated: Tuck a from your hand behind this bird. You may discard a bird card to gain an extra food from the birdfeeder. With these powers, birds go hunting for a smaller bird, a rodent, or a fish. For example, if the wingspans of the first 3 birds in your forest are in ascending order, but the fourth bird in your forest has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. This rule only applies to unspent nectar in your personal food supply. When another player gains or may gain something, Automa gains cache hoard tokens instead. When played: Play a second bird in your . This creates the potential for you to reroll in between dice selections. Compare the average score of you and your teammates against Automarazzis score. When activated: Look at a from the deck. Remove all action cubes. For each food that you gain: You always gain 1 food token per die. Each time, if you roll at least 1 or , cache 1 here. Multiple eggs on one bird each count. When activated: Tuck a from your hand behind this bird. These groups remain fixed for The 2 players on the edges of the 4-player group will be active players on the same turn for half of their turns, which might cause issues if they are both interacting with the dice or the bird tray. Round end: Choose 1 other player. This refers to putting a food token on a bird (the bird is saving the food for later). Each player may choose a different or the same die, including the die a player just rolled. Round end: Choose 1 other player. These cards are used to keep track of how much nectar Automa has, and how much she gains or loses at the end of each round. When played: Gain 1 from the supply for each bird with a wingspan less than 49cm in your . The egg must have been laid before activating this card. Roll them up to 3 times. Adjust her collection of spent nectar at the end of each round. When you play a bird onto your player mat, place the Duet token from that spot onto an unclaimed space on the Duet map that matches the bird you played. You can lay eggs on any combination of birds (including all on 1 bird), but each bird has an egg limit. You must have the seed in your personal supply; you cannot take it from a bird card. SonicHits. All other players draw 1 from the deck and keep it if it can live in . When activated: Choose 1 other player. Give 1 to Automarazzi and place 1 on any bird on your player mat (egg limit rule applies). A bird that uses its power to move into the habitat does not trigger this power. If you do, gain 1 , , or , if there is one. As described on these cards, you can build a flock of a certain species by tucking cards face-down under that bird card. Remove the die from the birdfeeder when you gain the food, as you would normally. We recommend telling other players what the power is, and what activates it. Remove the die from the birdfeeder when you gain the food, as you would normally. When activated: Choose 1-3 birds in your . Example: Lay 2 eggs, then you may pay 1 food to lay another egg. Do not discard the nectar on your spent nectar spaces or cached on your birds. This goal was added to give players another reason to look closer at the art. Birds with star nests count toward this bonus. When activated: Gain 1 from the supply or tuck 1 from the deck behind this bird. If you do, gain 1 or 1 from the supply. Flocking bird powers and some predator powers allow you to tuck a card. Count the birds you played that have wingspans over 65cm. When activated: Draw 1 face-up from the tray with a or nest. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That you gain the food, you may activate the power text ) example, if there are multiple with... Flocking bird powers and some predator powers allow you to reroll in between dice selections take it from a card... Down ( i.e., if there are multiple cards with the star icon! In this Duet mode example it is round 1 it makes no difference which one the Automa.. Game end power, you can build a flock of a certain by... Average score of you and your teammates against Automarazzis score a smaller bird, a rodent, a! 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