The break DC for the doors is 24 because of the damage inflicted by tomb robbers long ago. If it fails, the depths in Part 2 and begin exploring ruined Maer- teleporting character automatically suffers a mishap, just as imydra in Part 3, a return to the surface becomes if he had rolled 100 on the table in the teleport spell descrip- less and less practicable, at the same time that Iraes plans tion, followed by an off-target result. Encounter Distance: 110 feet. Their coffins, D Vampire Noble Guards (2): hp 60, 53; see page 138. where they retreat if brought to 0 hit points, are in S40. You may use an action to transform back at any time. Registration. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. gaunt drow woman draped casually across it. If a character becomes entangled infollowing items wrapped in webbing in their nests: 402 gp, the araneas web trap, one drow gleefully attacks the entangledmoonstone (40 gp), golden yellow topaz (400 gp), bloodstone character while the other waits for the next intruder to enter. cently. superior masonry walls.The Dordrien Crypts s Superior Masonry Walls: 1 ft. thick, hardness 8; hp 90; AC 3; break DC 35; Climb DC 20.A little more than 10 miles south of Dagger Falls lie the Dor-drien Crypts, on the desolate western edge of the Dagger Hills. While transformed, you still retain a link to your spider familiar. Of the six side-caves not marked as S33. If you wish, you can choose other drow the characters haveThe group leader carries (but does not use) a +1 dagger, wears killed as base creatures for the revenants, but undead such asbracers of health +2, and has 200 pp in its pouch. WebSpider Transformation Prerequisite-12th level. Battling past the evil denizens of these of its unusual setting. Depending on the speed of the party, it takes anywhereories of their final battles against the player characters, so from one day to almost three. rebuke undead gains a +4 profane bonus. Adventurers have ex-and then failed, weakened by orc raids from the mountains plored the remains of both the keep and the town manyand the decline of its ruling family. from this point forward.Day Event Aided by Harper agents, Archendale, Deepingdale, and Mis-D60 Lolth falls silent; her clerics stop receiving spells. In this inner sanc-spells to protect it, including one that prevents the copper leaf tum, the clerics performed secret rites ranging from merefrom growing green with age. Abandon your empty allegiance to a silent goddess out speaking the password triggers the trap. 13 new monsters. Spells are not so much of a problem, 3e had a lot of permanent illusions and such that don't have an equivalent in 5e. acters must halt the onslaught of an army of undead created Each midnight, the priestesses in This team moves directly from S4 to theClimb check (DC 35). trance to their lair. The story talks about the Weave disruption and how it expands as time goes on. In the cavern beyond the doorway, a large hole in the floor leads to a passage sloping steeply down.Creature: If the maurezhi has not yet killed a character, itcrouches, invisible, in the crevices of the cavern. access to whatever lies above. City of the Spider Queen Each inhabited areas de- hands and knees for much of the scription includes information distance) or fly headfirst along on how its residents try to the tunnel. The scrolls and potion are sealed in waterproof tubes to s Hewn Stone Walls: Minimum 3 ft. thick, hardness 8; hpprotect them from the refuse in which they are embedded. A first glance, easy outlook of Lolth might be Widowmaker from Overwatch. (D14) for a feast. While the drow of Maer- You have received an urgent summons to the hall of Lordimydra also ruled Shadowdale, Szith Morcane served as a Randal Morn, ruler of Daggerdale. WebHere is an easy breakdown of Lolth Spider Queen 5e Easily Explained! undone. Two strong and cruel-looking drow sembling small cattle or yaks seem to roam about a males stand watch by the opening. Clean and dry, this small cavern feels more like a roadside campsite than an underground cave. See, for me that's a feature and teaches the valuable lesson of "Run Away!" (tech question) Stat block format converter apps/scripts/macros/etc. These agents quickly accomplished both mis- The default hook for this adventure has the characters becom-sions, flaying the priestesses of Lolth and transforming them ing involved because of the recent rash of drow raids in theinto quth-marens, hideous undead servitors. Each building has a heavy wooden beam color spray and jump, a scroll of heat metal, delay poison, and nailed to the door and to both sides of the doorframe. remain on the corpses. The arcane guardis from S26. Two this room. Beneath her bed is a heavy D Ripper: hp 108; see page 139.trunk containing a layer of clothing and Tactics: Zedarr is resting on the bed insmall personal belongings atop three sacks. They were raised in Szith Morcanes slave caverns after The doors from S24 into S27 and S34, the doors fromthey were taken captive as young children. BARRACKS ENTRANCE (EL 8) other rouses the remaining drow on the Barracks level and brings them to the battle. thick, hardness 10; hp 60 per 5-foot cently killed their cleric companion.square; AC 3; break DC 26; Climb DC 22. A few dark figures move atically breaking into or destroying drow homes. If the D Velina, Tsarran Niece: hp 44; see page 139. guards do detect approaching intruders, they hide along the D Arcane Guard: hp 31; see page 136. walls and ready themselves for a fight. 3IntroductionIrae Tsarran struck against Duneth, killing the archmage and (the City of the Spider Queen) while the PCs fight the livingcasting down his tower. NPC stats, treasure rules, and CR calculations were a challenging tangle in 3rd edition. Each of the two gold lamps suspended they are hurling at her decoy image), she casts spell immunityfrom the ceiling is worth 150 gp and weighs 25 pounds. corpses line most of the walls of this large room. A climbing creature losesitself to the iron ring in D17. You will want to address several unique com-100 miles of Underdark tunnels, past numerous dangerous plications inherent in this adventure in order to make the bestregions, including the Lake of Shadows, the Wailing Cliff, use of the plotline, the villains capabilities, and the featuresand Vournoths Mire. Clerics of Kiaransalee pray for their spells at midnight. Solom is a middle-aged drow with a fine fashion sense and a Fire Trap: CR 5; 5-ft. radius (1d4+16 fire); Reflex DCan air of hedonism. Unaware Tactics: Caught alone and possibly surprised, the Treasure: At the end of each of the eleven bunks is a smallspellguard concentrates on survival. The third isnadars domain. D Arcane Guard (4): hp 41, 31, 30, 29; see page 136. He wears a fine silk robe, fastened down the front with gem-studded buttons and embroidered with golden thread. Failure means the character falls, as described above. Navigating past numerous dangerous locales and evil denizens, including the Lake of Shadows, the Wailing Cliff, and Vournoth's Mire, the adventurers eventually find their way to the besieged city of Maerimydra. The caverns of Szith Morcane all share the fol- (S37S50), Dorina organizes a hunter-killer team to tracklowing features unless noted otherwise. If captured or charmed, they can pro- immune to mind-affecting spells just as she is.vide a good deal of useful information. round of combat, he casts haste and then ice storm. clearly not lain undisturbed since its crafting. This richly appointed room has an air of decadent luxury. (See Chapter 4 of the maurezhi (detailed in Appendix 1)a DUNGEON MASTERs Guide for demon that enjoys eating human more information about yellow bones. GUARD POST (EL 13) of at least 11th level defeats the forbiddance with a dispel check result of 22 or better. It expands bytimeline to challenge your players in a suitable manner. Randal Morn is not an especially occasions, bandit groups have attempted to use the crypts as awealthy lord, and if the characters press him for too much hideout, but the depredations of Chahir and his minions (D2)more than that, he tells them that he cant afford their serv- quickly drove the interlopers away.ices and that hell have to call in some favors to get anothercompany of adventurers to look into the raids. At any given time,description of the city by some meansfor example, by cast- there is a 50% chance that the characters are passinging charm person on a drow in Szith Morcane or by exhaus- through a cavern and a 50% chance that they are followingtively researching the city and making a successful a tunnel. but if you do, I urge you to reconsider. The third overseer is meditating in his house (S18c).dead spell is of a different alignment, the corpse receives a Will If the characters fight the overseers while S18 and S22save (+5 bonus). I wanted to work CotSQ into this campaign, but not wanting to take my players all the way to around level 18 for this arc. Her monsters of choice for this tactic include a cornugon (devil, CR 12), gelugon (devil, CR 13), HEROES INVADE CASTLE MAERIMYDRA or vrock (demon, CR 13). There are three different Szith Morcane Sentry stat blocks (only one uses a +1 rapier) to add a little variety. Plot summary [ edit] According to the adventure background provided, drow priestesses are no longer receiving spells or guidance from their goddess, Lolth. You may use an action to transform back at any time. With its tremorsense, it can detect the approachof any character who traverses point X on the map. They were transformed into Alerted Creatures (EL 14): The vampire noble guards from vampires by Dorina Tsarran and will remain completely obe-S39 join the quth-maren to defend against any intruders. Lolth is silent cause she's testing her people, and it throws the Underdark into chaos. One is simply a bare mattress on a wooden frame; the other three haveA successful Knowledge (religion) check (DC 20) identifies the linen sheets and wool blankets as well.Lady of the Dead as one of Kiaransalees titles. The only way to destroy Alisannara permanently isto cast desecrate on the altar, either before or after reducingDriders 44In Part 1, the characters set out to stop the drow of 150-mile journey through the Underdark and a number of haz- Szith Morcane from raiding the surface. A heavy cur-suite of spells, as described in his entry on page 138. sidebar, page 20), they immediately plan appropriate counterstrokes. Those caves connect to the Underdark in the vicinity phrase the text below to the players:of Szith Morcane, an outpost built a few centuries ago by drowfrom the deep realm of Maerimydra. The ceilings in the natural cavern areas (S12,The drow settlement of Szith Morcane has lain beneath the S17, S19S22) are unhewn stone, at least 15 feet high, andDordrien Crypts for centuries. Treasure: Five distinct piles of gear can be found in this Development: If Tierak and her followers survive one room, one for each victim the maurezhi has consumed.attack from surface dwellers, they decide to hide elsewhereuntil the following night, then slip out of the crypts and make Male Human Rogue: +1 studded leather armor, +1 buckler,for Cormanthor. If the creature realizes that someone can see it,spells difficult to detect or dispel (see the Pernicious Magic or it seems that no one will break the circle, it addresses theand Tenacious Magic feats in the FORGOTTEN REALMS characters telepathically and makes whatever promises itCampaign Setting). The floor of S1 is about 20 feet below the level of 0daze, detect magic, disrupt undead, flare, open/close, readthis tunnel. Tactics: The devils can see perfectly in darknessalmost certainly better than the characters can even with light 47Part 2sources or darkvision. WebDesigned to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences. See S37 for details on the tunnel that of a temple or sanctuary, but it presents a serious problem rises to the fane. ter. If a key follower dies in someimportant responsibilities and expects her to perform well. Each of her noble guards wears thespider form, crouches on the wall just above the cavern en- livery of House Morcanea deep purple tabard with crossedtrance, while the other huddles against the north wall in hu- rapiers beneath an image of a black widow spiderover hismanoid form (appearing as a drow female), feigning sobs as mithral shirt. 20 half; Search DC 29; Disable Device DC 29. The Deep Wastes are well and truly Ceilings: Ceilings in the Deep Wastes are natural unworkedwithin the Underdark, so the area is subject to the full effects stone and range from 15 to 20 feet highhigher in certainof faerzress (see the Introduction). An illusory wall that looks just like the floor covers the pit, and its location is not marked in anyWhen Szith Morcane was closed off from the surface, the hole waythe driders rely on memory to avoid their own trap.here was sealed with the same thick spider webbing that con-nects the caverns of Szith Morcane, and the driders from D20 a Spiked Pit Trap (60 ft. deep): CR 5; no attack roll neces-ruled this area of caverns. of the room, a heavy iron gate hangs loose on its hinges, battered and bent. The Commoners level produces many of the necessities of Creatures: The nonnoble drow residing in this cavern in-life for the Szith Morcane residents. for a revenant to appear.Tactics: If the mind flayers Creatures: This encounter as-spot the party approaching sumes that the revenants are(generally, this would occur if Velasta and Velina Tsarranthe party was carrying a bright (from S42 in Szith Morcane)light), they hide along the and the two officers (from S7 incavern or tunnel walls and pre- Szith Morcane). The smell of sweat lingers in the air, along with The cavern wall below the ledge is pitted with a number of some less pleasant odors. Nobruzzal: A male drow wizard, student at the Inverted Filzaur: Drow wizard, Inverted Tower student in Szith Tower in Szith Morcane.Morcane. The customersThis room is where the drow guards prepare and eat their include a pair of drow, a trio of kuo-toas, and a mind flayer.meals. The Dordrien Crypts and Szith Morcane in divination magic. 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