Each leadership role provides bonuses to kingdom statistics based on one of the leaders ability scores. If your kingdoms Size is 101 or more, choose a third kingdom attribute and add your Charisma modifier to it too. In exchange for this investment, the sponsor expects you to be a vassal or close ally; in some cases, you may be required to pay back these BP (such as at a rate of 1 BP per turn) or provide tribute to the patron on an ongoing basis (such as at a rate of 10% of your income per turn, minimum 1 BP). I'll probably post those here at some point if I can make them a little less ugly. Ruling a kingdom is a complex and difficult task, one undertaken only by the very ambitious. Theyre used to acquire new hexes and develop additional buildings, settlements, and terrain improvements. The Warden is responsible for enforcing laws in larger settlements, as well as ensuring the safety of the kingdom leaders. Please take note that most of the army resources/tactics/abilities won't actually apply any of their modifiers to an army unless the effects are unconditionally active on the armies at all times. Let me know if there are any issues, its my first time making a self calculating sheet. Secret Syndicate: An unofficial or illegal group like a thieves guild rules the kingdomthe group may use a puppet leader to maintain secrecy, but the group pulls the strings. Step 2: Split up the kingdom. At the end of this phase, the kingdoms scores are unchanged: Economy 55, Loyalty 42, Stability 55, Unrest 4, Consumption 4, and Treasury 27 BP. It is the Councilors responsibility to make sure the Ruler is making decisions that benefit the kingdoms communities and its citizens. At the end of this phase, the kingdom has Economy 55, Loyalty 42, Stability 55, Unrest 4, Consumption 4, and Treasury 27 BP. Vacancy Penalty: If you have no Viceroy for your vassal state, treat it as if it had the Ruler vacancy penalty. The GM may influence any of these steps as appropriate to the situation, such as giving hexes in the smaller kingdom a temporary Loyalty penalty for 1 year, or giving the entire kingdom a 1d42 Stability modifier each turn for 6 months. You cannot use this step to sell magic items held or created by buildings in your settlements; those items are the property of the owners of those businesses. The key parts of the kingdom-building rules that you'll be referencing are as follows: Explanation of the kingdom terminology used throughout this chapter. Fill a Settlement with 4 Lots of Buildings: 1,600 XP, Fill a Settlement with 16 Lots of Buildings: 4,800 XP, Fill a Settlement with 36 Lots of Buildings: 12,800 XP. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without
Standard Version (.xlsx)
See Losing Hexes. Should i press F9 in a particular tab? Cohorts, followers, and even intelligent familiars or similar companions can fill leadership roles, and you may want to consider inviting allied NPCs to become rulers, such as asking a friendly ranger you rescued to become the kingdoms Marshal. | 4 Color SRD (Astonishing Super Heroes) I feel like I should mention this sheet: https://docs.google.com/spreadsheets/d/1nPrzY23RoIaBnAaDYNsR--LYoNoi3sfrtQrbsflZI1A/edit?usp=drivesdk. I was debating on how to handle the Morale aspect. Minor thing that I came across which threw me off: I was converting my hardcopy kingdom sheet into the spreadsheet, and one figure kept calculating "incorrectly". | Dungeon World SRD This is wonderful! Thankyou, thankyou, thankyou Great! Michael Daehn is an Award-Winning Digital Marketer who Builds Websites that Convert and Email Campaigns that Grow Relationships. to 50 For now I'm using the 4.0 version to great effect :), Hey guys! If a vacant role lists an increase to Unrest, however, that increase does not go away when the role is filled. Next, determine how much Unrest in each kingdom is not from leadership and building modifiers. Thanks, again, for everyone's input! The cities, roads, farms, and buildings belong to the citizens who build them and use them to live and work every day, and those acts of living and working create more BP for the kingdom. If the Ruler dies, the Consort may act as Ruler until the Heir comes of age and can take over as Ruler. When I tested it on Google Docs, it seemed to be painfully slow in recalculating the sheet and I didn't really give it a thorough test to see if it was working at all or what was missing/broken. | Here Be Monsters Divide the ACR 3 by 2 to get the base Consumption before adjustments (3 divided by 2 is 1 when rounded down). * If you make a withdrawal from the Treasury during the Income Phase, use this withdrawal rate to determine how much gp you gain per BP withdrawn. Your kingdoms initial Economy is 0 plus your kingdoms alignment and leadership modifiers. Thank you for all the hard work. Stability Check Modifer: -4. With building a kingdom, you begin by founding a small settlementsuch as a village or townand expand your territory outward, claiming nearby hexes, founding additional settlements, and constructing buildings within those settlements. Let me know if you guys catch any bugs, errors, or anything else strange. I don't spend a ton of time testing these sheets so errors, large and small, are likely to crop up. Step 1Assign Leadership: Assign PCs or NPCs to any vacant leadership roles or change the roles being filled by particular PCs or closely allied NPCs (see Leadership Roles). My group is about to start book two of Kingmaker so, in my rush, I've had to ignore anything related to mass combat for now (as such, Defense bonuses may not be 100% accurate everwhere, although Settlements should be okay), settlements do not currently list slots for magic items, I've stripped out some of the special features (like Zoetrope's Event/Weather generators), and many of the "Optional" rules from Ultimate Campaign have yet to be implemented. Still aplauding the awesomeness though! Edit: Oh, almost forgot! This section presents rules for building a kingdom and waging war that focus on the larger tactics of city planning and troop strategy rather than managing details of individual settlers and soldiers. The Warden also works with the General to deploy forces to protect settlements and react to internal threats. The GM may want to allow a leaders ranks in a relevant skill (such as Diplomacy or Intimidate) to also affect the kingdom statistics. Could it be useful to add a list with some info about the buildings for the city map tab? Frankly I might even just save myself the worry and not do an updated version myself, because these are just awesome. The relevant skills for each leadership role are as follows. | Fudge SRD Town Roster. Economy: This attribute measures the productivity of your kingdoms workers and the vibrancy of its trade, both in terms of money and in terms of information, innovation, and technology. Pathfinder Roleplaying Game: Ultimate Campaign. Divide the treasury in a fair manner (such as proportionate to population or Size), and divide any other mobile assets (such as armies). For example, a General increases Loyalty by 2, so the General provides a constant +2 to the kingdoms Loyalty (not a stacking +2 increase every turn), which goes away if she dies or resigns. I also haven't taken the time, yet, to update the instructions sheet so let me know if you have any questions or something seems unclear. The Marshal is also responsible for securing the kingdoms borders. The downtime system doesn't normally use BP, but if you are using the kingdom-building rules, you may have ways to spend BP as part of your downtime. Once you have your first settlement, you have the start of a kingdom. I've finished the next iteration of the spreadsheet! file. Youll need to make some initial decisions that affect your kingdoms statistics, and record them on the kingdom sheet. Just for the record, I would love to see Ultimate Rulership included! They are worried that they wont collect enough taxes this turn, so just in case, in Step 2 they deposit 8,000 gp worth of coins, gems, and small magic items (Treasury +2 BP). The Consort is usually the spouse of the Ruler, and spends time attending court, speaking with and advising nobles, touring the kingdom to lift the spirits of the people, and so on. What you build in a hex or a settlement affects the economy of your kingdom, the loyalty of your citizens, the stability of the government, and the likeliness that kingdom will fall into chaos when citizens worry about monster attacks and other threats. Check out our other SRD sites! The Ruler performs the kingdoms most important ceremonies (such as knighting royals and signing treaties), is the kingdoms chief diplomatic officer (though most of these duties are handled by the Grand Diplomat), is the signatory for all laws affecting the entire kingdom, pardons criminals when appropriate, and is responsible for appointing characters to all other high positions in the government (such as other leadership roles, mayors of settlements, and judges). If anyone else has suggestions on ways to tweak it, I'm happy to consider it. Anything labeled as "personal preference" is merely a cosmetic change that I've made to suit my own tastes that you may or may not notice or appreciate. Benefit(s): Choose one kingdom attribute (Economy, Loyalty, or Stability). If the kingdom has an army and a navy, the heads of those organizations report to the kingdoms General. Found the reason for the large consumption, and it is the counting of the districts from the cities in the city overview tab. After I posted, I went back in and looked for a stand-in bldg type and suspected that the Dance Hall was a reskinned Brothel. Step-by-step instructions for founding a kingdom. Benefit(s): Add your Dexterity modifier or Wisdom modifier to Economy. See the Preparation Cost column on Table: Terrain and Terrain Improvements to determine how many BP this requires. Phase 2Edict: Declare official proclamations about taxes, diplomacy, and other kingdom-wide decisions. Press J to jump to the feed. This makes the adjusted Consumption cost for Ranged Weapons a +2. Based on leadership role bonuses, kingdom alignment bonuses, and buildings in her settlements, the kingdoms Economy is 52, its Loyalty is 45, and its Stability is 56. Many PCs are content to live as mercenaries or treasure hunters, no interest in being responsible for the health and well-being of subjects; for these characters, a kingdom is simply a place they pass through on the way to the next adventure. Pathfinder Roleplaying Game: Ultimate Campaign. Older versions Excel (.xls). This is very nice. I'm sorry about that. Dance Halls have the same stats as Brothels and any references to Brothels in the UC rules (such as Theaters, the Drug Den event, etc) are essentially typos and should say Dance Hall instead. Founded in 2016, our company is headquartered in Houston, TX. Vacancy Penalty: Loyalty decreases by 2. Our group has made it through 16 months in total and I think they might finally head back out into the wilderness for some more adventure soon. Otherwise, I'll probably still pick it up at some point for our home game. I assumed Mr. Nelson and company would be the awesome type that supports and loves the OGL, though. Kingdom Basics There are two ways to access the Kingdom Management screen: 1) From your Throne Room, click on the Hand icon ("Manage kingdom affairs") on the table. Put together a spreadsheet to track everything. Download Links (version 4.2):
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