This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. usage. xx000842xx00A9AA (version B)xx00A9AB (version C). Fallout Wiki is a FANDOM Games Community. Alien power module [verified]. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Press question mark to learn the rest of the keyboard shortcuts. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The alien disintegrator does high damage, has a . Perks (dam.) The alien disintegrator does high damage, has a low spread, and a quick reload speed. Attack statistics Well, I guess that explains it. It is in the same room as where the Xenotech Expert perk is obtained. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. 12 Award Favorite Share Introduction and Disclaimer I'm a pc user and was looking on all platform forums for the same thing. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Privacy Policy. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Do Not Sell or Share My Personal Information. 7 Two additional, identical versions of the weapon are present in the add-on's code. DLC05WeapRifleUnique Where can I find (code to bunker door in national guard depot)? The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. It's pretty hard to tell. 1500 Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. where do I start the operation anchorage quest(s). Create an account to follow your favorite communities and start taking part in conversations. Two additional, identical versions of the weapon are present in the add-on's code. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Running around in a black suit with an Alien rifle? A disintegrator can fire 518 bolts before breaking. 1 By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It also includes a list of Item and Entities IDs (DLC ones too!) However, it remains reliable for middle and short-range combat. It is the unique version of the alien disintegrator. Where can I find (code to bunker door in national guard depot)? Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Parentheses () denote unique weapon variants. New comments cannot be posted and votes cannot be cast. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Shots/rel. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Has anyone else experienced this? It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Equipping armor with a lower damage resistance on an NPC. - Atomic Pulverizer: Damage raised to 58. Has anyone else experienced this problem, and if so is there a fix for it? Scan this QR code to download the app now. Mastepug's Guide to Creating Your Own Wasteland Settlement. 100 Press J to jump to the feed. 100 On the shooting range where brahmin can be spawned, face the range, then look right. Reload time Thanks for the info. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. 123.9(175.5) Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. The user just presses a specific button on the top to charge the next alien power module. Anyone who has played on the PTS, how is the Alien Disintegrator? https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! The user just presses a specific button on the top to charge the next alien power module . Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). My preferred playstyle is a rifleman, but I could never get it to perform well enough. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. 2 The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. (2) Reach the bridge of the alien ship. DPS (reload) The Vault - Fallout Wiki is a FANDOM Games Community. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. It has something to do with plugin order. The magazine capacity is 100 alien power modules. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. It is the only item on that shelf. You're browsing the GameFAQs Message Boards as a guest. It is the unique version of the alien disintegrator . Crit % mult For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. It is in the same room as where the Xenotech Expert perk is obtained. The user presses a button on the top to charge the next alien power module. The Destabilizer can fire 1666 bolts before breaking. Mothership Zeta weapon 1 Where can I find (code to bunker door in national guard depot)? Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. my Destabilizer does 199 damage thanks to those PL glitched perks. Scope, Rifle, Back to Main Page D20 Modern Equipment The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Where can I find the key for the cell in vault tech HQ? 1199 2023 GAMESPOT, A FANDOM COMPANY. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Beam Splitter Crit effect The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. This Galaxy Ain't Big Enough In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer There was supposed to be an Earth-shattering Kaboom! Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. 30(42.5) Archived post. You're browsing the GameFAQs Message Boards as a guest. where do I start the operation anchorage quest(s)? Equipping armor with a lower damage resistance on an NPC. 4.5 Quests Craft/Repair . This page was last edited on 10 February 2023, at 20:49. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. The Destabilizer should be on a low shelf. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. we-ell, technically. the disintegrator has less spread. (1) Activate the Engine Core teleporter. They can also be found in containers throughout the ship. probably more than a pyrod firelancer. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. DPS Dmg/attack xx00A77E Weight Value Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Manage all your favorite fandoms in one place! The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Read theeouhh all document tation dfrom RH. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. In this video we take a look at the new alien disintegrator! Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. and the MZ perk. Where's the Kaboom? yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. There does seem to be some mistake with the listed DAM in game for the destabilizer. AP One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Do Not Sell or Share My Personal Information. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Thanks haunt :). Version C ) for reasons unknown with an alien disintegrator does high damage, has unique..., these Weapons have been known to show up on occasion for reasons unknown alien origin in the,... 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