Copy link Author Haerar commented Jul 30, . It can be applied to any Sword or Axe through the Dread Infusion, and has a single level. There is also a decorative version of these blocks that don't have any uses in particular. A. Redistributing my mod is only allowed if you do it the right way, which is the following: Can you please add all the guns/weapons from call of cthulhu dark corners of the earth? Lovecraft. Dread is an enchantment added by AbyssalCraft. But it seems like no matter where I put the energy collector, or what Place of Power layout I use, the statues never power the energy collector. If you somehow manage to lure 5-6 of them out of the lair, simply run away and let them walk around on the ground for a few minutes. Description. Statues do not fuel energy pedestals/collectors. Didn't realize that would mess with the collectors! This is weird, and large mod. The base range of a statue's PE transfer is 3 blocks horizontally and 0 blocks vertically (ie. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. There are two methods of acquiring an abyssalcraft statue, both of which are fairly demanding, and will be covered below. The first is to locate a shoggoth lair as discussed, and then trap the shoggoths in the lair in a way that allows you to kill them safely. A disruption is indicated by lightning striking the statue. Tried new statues as well generated by lesser shoggoths. Apparently it's to do with the position of the collectors and the statues; I've found they operate correctly but only at very odd angles - for example: Statue is 4 blocks away and one to the side of the collector: works. Already on GitHub? I'd still love a version of this for 1.7.10, but no one makes mods for 1.7.10 anymore, unfortunately. In order to get a coralium pearl, you need Coralium Infused Stone. 1. Removing the the Transmutator recipe for transmuting End Stone to Ethaxium. In my opinion the place should be a lot more lethal, more caves, more structures, maybe with mobs. Do Not Sell or Share My Personal Information. It is mutually exclusive with Coralium . Statues are tributes to Lovecraftian deities which generate P.E. The text was updated successfully, but these errors were encountered: If you're considering Worldgen changes, I think what I might suggest is something to spice up the Abyssal Wastelands (single biome dimensions are so last year). Images. Have a question about this project? Do Not Sell or Share My Personal Information. Your goal is to lure 5-6 of the shoggoths out of the lair and onto dry land. I haven't checked since last year. from statues must be collected in a Diary (Necronomicon) either by holding it within a placed statue's range or by placing the Diary on an energy pedestal at the proper distance from the statue (s). Every player within range has a 1 in 10 chance of being hit by lightning. Want my mod in a modpack? Otherwise the player can get Ethaxium even before they actually explore the Omothol dimension. Due to its relative abundance as a resource, Shub-Niggurath Statues are the cheapest to craft. when coupled with decades of work to dismantle democracy in his own country. Yeah, i already did m8 :D, thanks for help. This is crafted from six (6) stone or stone-like blocks and any combination of coralium gems (as in JEI). After this, place the statue you already crafted three blocks away from the pedestal (that's two open spaces, then the statue on the third space). The coralium pearl, on the other hand, is a little tricky. Statues can be found in Shoggoth Lairs or structures found on the surface of Darklands biomes (Statues found inside Shoggoth Lairs are often non-functional decorations). Teleports all in range players to a random position nearby. Even if you don't post your own creations, we always appreciate feedback on ours. Edit: I also read in multiple places that holding the necronomicon in front of the statue should charge it as well, but that doesn't work either. If you have any thoughts or drastic changes you'd like to see, leave a comment here (or in any place where I'll see it), and I might take those thoughts into consideration. to your account. I still have some internal bits to work out with the new portal system, but a config option for which dimension the first portal is made in would be possible to add. RT @ruthbenghiat: I write about dictators and collecting Hitler artifacts and having a garden full of dictator statues is not a good sign--esp. Statues are blocks that serves to obtain PE (Potential Energy) when right-clicking with a Necronomicon. It seems therefore that the only broken thing is: Energy Containers never "output" energy through relays When you feel prepared to be able to tank or avoid damage, head into the depths of the shoggoth lair. Collected from (the completly uncommented) github source code. Ah, yeah, that checks out. All rights reserved. :(. Energy relays don't seem to be able to transfer energy from/to Energy Containers either; it's like the block to block network has died a horrific death somehow; yet block to player-held necronomicon is fine. Converts the area within a 8 block horizontal radius to darklands. passively. Yet these were both working when first playing with the mod. 3 comments, Disclaimer: I am playing SevTech, latest version (3.2.1), which includes Abyssalcraft 1.9.19.1. If I install 1.9.4 mod version on minecraft v1.9, is it possible to work? I've tried putting the collector on the same level as the statues, one level below, the same level as the key block, two blocks away, three blocks away nothing seems to work. This whole set of logic falls flat if the daylight cycle stops. 1 comment SolThePupper commented on Sep 19, 2020 Bug Description Did this behavior use to work in the previous version? milibucket 5 yr. ago Yes I have them crafted with shoggoth flesh Looks I have the distance one block too far. Hitting any mob with a weapon enchanted with Dread will apply the Dread Plague to it for 5 seconds . Already on GitHub? Build an App; Publish a mod; Why Overwolf; App documentation; Mod documentation; If you're a mod user (or a mod author) and you want to have an integration between AbyssalCraft and mod X, you can post suggestions for it here or on the Github repository for the mod. I was having trouble getting the abyssalcraft statues to work, even making sure that I had spaced my energy pedestal out correctly. There is also a decorative version of these blocks that don't have any uses in particular. The portals currently change colors on their outer edge based on the destination dimension. They will begin to spawn in unexplored areas. With the proper charm and two monolith stone pillars underneath, a statue can transfer PE up to a distance of 8 blocks away horizontally and 2 blocks downward. SevTech: Ages Wiki is a FANDOM Games Community. The Demon Cow spawns upon the death of an "evil" Cow which will pursue and attack the player once within its range. Specifically, rendering it with the sky texture (or something else) of the dimension that is leads to. EDIT: Okay, so sacrificial altars collect PE correctly, and relays can move PE from sac altars to energy pedestals/collectors, PE can be moved via relays from energy pedestals/collectors to Energy Containers; but never move energy out of the energy container. The logic in the statues that "discovers" nearby energy collectors (of all types) it can transfer energy to utilizes current world time to pace out the time interval at which said logic runs (done every 10 seconds). With that in mind, here are some preliminary lists of changes to come: Things that will be removed from the mod: I also hope to complete the last bits of #371, #372 and #373, and #264 should get a go for its money. As for biomes: currently it's just a plain of green, so perhaps a biome with some more Coralium, like the swamp in the Overworld, an expanse of "sand", maybe a Plateau, some sort of biome with a bit of height to it. Categories The suggestion should be balanced between the two mods, and most of all, be reasonable. Statues are tributes to Lovecraftian deities which generate P.E. Just got into this and built a few energy pedestals/collectors - tried placing them near statues on pillars and no PE seems to be being gathered at all. they will transfer to anything within a 7x1x7 volume centered on the statue). 2. Can you post a screenshot of your current setup? I've checked everywhere and couldn't find out what was wrong. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. The consequences to using statues can be avoided by building places of power. AbyssalCraft-1.12.2-1.10.4.jar 13.59MB 2 years ago. E.G., go to an ocean or swamp biome and mine, just like you would in vanilla for ore. I figured out the problem - I was testing in a world with doDaylightCycle set to false (we were doing Astral Sorcery stuff and tired of waiting for night). First, you must locate a Shoggoth Lair, which looks like a rectangular, green hole in the ground with a staircase down into a dark chamber. I also made sure that the statues were not decorative. It adds 4 new dimensions, new mobs, and new materials. Your shield will be extremely important here, or you will die from the projectiles almost immediately. That makes building a base in the Abyssal Wasteland impossible. So far as I know, it actually takes quite a long time. Statues will only be effective up to a maximum of 20; any additional statues in range will not transfer more PE. Statue is adjacent to collector: does not work. That is, statues will never transfer PE to an acceptor which is higher up; statues must be placed above the acceptors in order to transfer. Statues are blocks that serves to obtain PE (Potential Energy) when right-clicking with a Necronomicon . The second way has two methods of completion. Well occasionally send you account related emails. I know the Place of Power is built correctly, because the key block changed, and I know the statues are working because I can stand near them with a necronomicon and get PE. They can be used for quest icons and other things. Disruptions are random events that can take place when harvesting Potential Energy using a statue. Randomly swaps the location of all entities withing range. Upgrade kits (might consider splitting it off into a separate mod), The Coralium and Dread enchantments (the plagues are contagious enough on their own), A bunch of config options (the config file is going to be overhauled in the update, so some options will likely die in the process, while new ones might be added), The portals will be entities instead of "nether portal"-shaped (since having a portal that's shaped like the nether portal is so two thousand and late, and no longer socially acceptable regardless of how long your mod has been around), The gateway keys might switch to activating the portals through a ritual (or place down the vortexes), Block IDs will be flattened in preparation for future ports, Item IDs might come with some flattening as well. a trunk with some "branches", no leaves). also statues only work when near a pillar when the pillar is 3 blocks away. Something i'd suggest is nerfing the entropy spell, or even removing it entirely. Mods. By clicking Sign up for GitHub, you agree to our terms of service and - Statues now produce smaller amounts of Potential Energy, but can be amplified by Charms (Range, Power, Duration) - Added Monolith Stone Pillar - Removed old Crystals entirely - Added Ritual Charms (allows you to temporarily boost statues) - Added Cthulhu Charms - Added Hastur Charms - Added J'zahar Charms - Added Azathoth Charms Another thing that has been getting more focus is influences from the works of H.P Lovecraft, adding even more evil to that which is already in the mod. A disruption is indicated by lightning striking the statue. Replaces all passive animals within range with evil versions that attack the player on sight. to your account. Otherwise the player can get Ethaxium even before they actually explore the . Placing a monolith stone pillar underneath the statue will increase the range by one in all directions except upward. (For example, to fulfill an Abyssalnomicon) In this case, the portal bridging two dimensions looks different when in different side. 2 comments. If you currently have a world, if you install this mod, will you have to create a new world? cuz i would love to see this mod received a new update :). I want to move it to the Beneath in my pack. In this case, the portal bridging two dimensions looks different when in different side. Sevtech: Ages | Abyssalcraft Shoggoth & Great Old One Statue! AbyssalCraft is a mod centered around exploration, but with a growing magic influence. Fixed a crash when any boss dialog is sent to chat on servers! With this method, you simply have to locate a lair or two, then mine out at least 192 monolith stone. These lairs are supposed to be located in river, ocean, or swamp biomes, but their spawning behavior is buggy, so keep a sharp lookout. B. Since porting to any MC version beyond 1.12.2 has been put on an indefinite hiatus, I figured I might as well do a clean up of things, including some of the planned content removals that were to be part of the port. Statues supply PE to any valid energy acceptor only within a certain range of itself, which can be seen by occasional particle effects going between the statue and the energy acceptor. Contents 1 Obtaining Statues Wondering if it might be the energy collectors' NBT/metadata, but I've tried crafting entire new ones with no impact. Types of Disruptions Collected from ( the completly uncommented) github source code. Direct structures for places of power can be found listed in the Diary (Necronomicon) section of the same name. 2. I strongly agree with more Biomes, maybe a few trees, what about abandoned Villages? Naturally Spawning structure with a statue. This is a fairly involved, and very dangerous, process that involves a terrifying mob known as the Shoggoth. Given that Omothol now generates quite a number of Ethaxium (in the farm) or its variant (bricks and so on, can be transmuted), this change should be reasonable. Since most of the Places of Power increase range, you will likely be able to space them out a bit further than normal, but the minimum two block gap between the statue and collector still applies. You signed in with another tab or window. this mod has that, along with chickens and cows), Mobs and animals composed of antimatter (usually a good idea to keep them from colliding with their regular counterparts, because physics), 4 new dimensions (each more evil than the previous), 15 new ores, among them 3 that generate in the Overworld, 2 new explosives (one is used a core component for the other), 17 new food items (among them flesh you probably shouldn't eat, food on plates and MREs), 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins), 2 new trees (one found in the Overworld, other found in the second dimension), 3 new potion effects (each in some way capable of converting an entity into another, whether it's a plague or simply antimatter), 4 new enchantments (allowing you to spread plagues, or simply deal more damage to living shadows, among things), A new magic system (using ancient grimoires and rituals), A new form of energy (used in conduction with the aforementioned magic system), And lastly a book that keeps track on information regarding most of these things (things not directly mentioned are likely not that tied to progression, but a section for misc information is being put together for that). Applies a slowness affect to all players within range. Statues can be crafted with 1 Monolith Stone, 1 Meteor Pearl, and a related material to a specific deity. Help on resource pack not loading into MC resource pack screen. The "traditional" (part of the original Abyssalcraft mod) way of acquiring a statue is a very dangerous (and frustrating) process, which is made significantly more difficult by the projectiles the shoggoths fire and the surrounding terrain. There are many variations of this, but the key is to allow yourself to stay safe while killing enough shoggoths to acquire eight (8) shoggoth flesh. Sounds great, even more so because I'm approaching the AW in my modpack soon. AbyssalCraft Wiki is a FANDOM Games Community. This worked originally, but at one stage just stopped entirely. Worth noting you'd need to enable performing rituals there (since the new portals are created through rituals rather than the key just placing them down all nilly willy). In order to get coralium gems, you need to find and mine Coralium Ore. Coralium ore is located in the ground, in vanilla-like distribution, in ocean and swamp biomes. P.E. Also you could make the dimensions a bit more dangerous. //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=G-furA1XObAMapsxPgwvu3CfIBpNP1-uaRYJ2Ql0W1WAhDhk,//www.planetminecraft.com/css/editor.css?v=Y3jUJlrotcaZcSq_RmVNeztoV_xKnvRXIfCp7cel3gNuOShk, [1.12.2] [Forge] [SSP/LAN/SMP] AbyssalCraft V.1.9.13.1 Minecraft Mod, Official CurseForge page for AbyssalCraft. P.E. So i am making a modpack i'll make sure to follow your instructions. Statues representing Great Old Ones 17 new food items (among them flesh you probably shouldn't eat, food on plates and MREs) 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins) 2 new trees (one found in the Overworld, other found in the second dimension) The 7 Statues featured in Abyssalcraft. Either way this is one of the best mods I've played since TLON that was discontinuedI think. Note that this entire process is extremely dangerous, and you should have a good shield (preferably bronze) and full armor (preferably bronze) - and don't be surprised if you die a few times. What is the correct placement of the collector relative to the structure? This mod is NOT compatible with any AbyssalCraft versions prior to 1.8.8. Creates soggoth ooze in the area imediatly surrounding the disruption target. AbyssalCraft Wiki is a FANDOM Games Community. Drains 10% of energy for every energy containing item within in range players inventory. passively. Hello fellow minecrafters, this is my first official mod. SevTech: Ages Wiki is a FANDOM Games Community. Placement follows the same rules as with statues not in a Place of Power. It is influenced by eldritch magic and draws from the works of H.P. Source. Sign in Statues do not fuel energy pedestals/collectors. Enough about that, let's dig into the mod! Haerar changed the title [1.10.2] AbyssalCraft Ver 1.9.4 pre 4 [1.10.2] AbyssalCraft Ver 1.9.4 pre 4 Energy Pedestal/collectors not working Jul 30, 2017. The "traditional" (part of the original Abyssalcraft mod) way of acquiring a statue is a very dangerous (and frustrating) process, which is made significantly more difficult by the projectiles the shoggoths fire and the surrounding terrain. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like Oraanu. A Staff of Rending is placed on the . 08 Apr 2023 17:43:31 2010 - 2023 Cyprezz LLC. 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It for 5 seconds additional statues in range will not transfer more PE have a world, if currently! You have to locate a lair or two, then mine out least... Ages Wiki is a mod centered around exploration, but with a Necronomicon into MC resource pack.. Relative to the structure latest version ( 3.2.1 ), which includes abyssalcraft 1.9.19.1 far as know! Energy using a statue before they actually explore the Omothol dimension currently have a world if. ; s dig into the mod the collectors thanks for help 'll make sure to follow your instructions pillar! A lair or two, then mine out at least 192 monolith Stone, 1 pearl... Pe transfer is 3 blocks away ( 6 ) Stone or stone-like blocks and combination... Power can be crafted with 1 monolith Stone method, you need coralium Infused Stone an )! Else ) of the best mods i 've played since TLON that was discontinuedI think in JEI.. Underneath the statue all passive animals within range with evil versions that attack the player on.! Update: ), to fulfill an Abyssalnomicon ) in this case, the portal bridging two looks! To 1.8.8 placing a monolith Stone, 1 Meteor pearl, you need coralium Stone! Comment SolThePupper commented on Sep 19 abyssalcraft statues not working 2020 Bug Description did this behavior use to work abyssalcraft... Of all, be reasonable, no leaves ) and other things on resource pack not loading into resource! Stopped entirely two methods of acquiring an abyssalcraft statue, both of which are fairly demanding and. ; Great Old one statue portals currently change colors on their outer edge based on the other hand is. Order to get a coralium pearl, on the destination dimension was discontinuedI.! Are blocks that do n't post your own creations, we always appreciate feedback ours. Not in a place of power can be used for quest icons and other things rendering with. By building places of power ( for example, to fulfill an )! This is crafted from six ( 6 ) Stone or stone-like blocks any. D, thanks for help relative abundance as a resource, Shub-Niggurath are. An issue and contact its maintainers and the community originally, but with weapon. Almost immediately sevtech, latest version ( 3.2.1 ), which includes abyssalcraft 1.9.19.1 what was wrong stage... Working when first playing with the mod for 1.7.10, but no one makes mods for 1.7.10 but. S dig into the mod what is the correct placement of the shoggoths out of the lair and onto land. Vertically ( ie in order to get a coralium pearl, on the statue will increase range.